mirror of https://github.com/ppy/osu
Enter key presses first OK button, 1-9 presses button at number
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@ -1,23 +1,22 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using OpenTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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namespace osu.Game.Overlays.Dialog
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{
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public class PopupDialog : OverlayContainer
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public class PopupDialog : FocusedOverlayContainer
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{
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private const float enter_duration = 500;
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private const float exit_duration = 200;
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@ -87,8 +86,52 @@ public PopupDialogButton[] Buttons
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}
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}
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private PopupDialogOkButton okButton
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{
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get
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{
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foreach (PopupDialogButton b in Buttons)
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{
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if (b is PopupDialogOkButton)
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return (PopupDialogOkButton)b;
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}
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return null;
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}
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}
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private void pressButtonAtIndex(int index)
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{
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if (index < Buttons.Length)
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{
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Buttons[index].TriggerClick();
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}
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}
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protected override bool OnKeyDown(Framework.Input.InputState state, Framework.Input.KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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if (args.Key == Key.Enter)
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{
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okButton?.TriggerClick();
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return true;
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}
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// press button at number if 1-9 on number row or keypad are pressed
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int k = (int)args.Key;
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if (k >= (int)Key.Number1 && k <= (int)Key.Number9)
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pressButtonAtIndex(k - (int)Key.Number1);
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else if (k >= (int)Key.Keypad1 && k <= (int)Key.Keypad9)
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pressButtonAtIndex(k - (int)Key.Keypad1);
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return base.OnKeyDown(state, args);
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}
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protected override void PopIn()
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{
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base.PopIn();
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// Reset various animations but only if the dialog animation fully completed
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if (content.Alpha == 0)
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{
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@ -105,6 +148,8 @@ protected override void PopIn()
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protected override void PopOut()
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{
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base.PopOut();
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content.FadeOut(exit_duration, EasingTypes.InSine);
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}
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