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https://github.com/ppy/osu
synced 2024-12-28 18:02:53 +00:00
Remove new override in DialogButton
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164f205ee5
commit
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@ -22,16 +22,16 @@ namespace osu.Game.Graphics.UserInterface
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private const float glow_fade_duration = 250;
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private const float click_duration = 200;
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private Color4 colour;
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public new Color4 Colour
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private Color4 buttonColour;
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public Color4 ButtonColour
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{
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get
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{
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return colour;
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return buttonColour;
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}
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set
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{
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colour = value;
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buttonColour = value;
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updateGlow();
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colourContainer.Colour = value;
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}
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@ -139,7 +139,7 @@ namespace osu.Game.Graphics.UserInterface
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colourContainer.Add(flash);
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flash.Colour = Colour;
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flash.Colour = ButtonColour;
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flash.BlendingMode = BlendingMode.Additive;
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flash.Alpha = 0.3f;
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flash.FadeOutFromOne(click_duration);
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@ -148,9 +148,9 @@ namespace osu.Game.Graphics.UserInterface
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private void updateGlow()
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{
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leftGlow.ColourInfo = ColourInfo.GradientHorizontal(new Color4(Colour.R, Colour.G, Colour.B, 0f), Colour);
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centerGlow.Colour = Colour;
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rightGlow.ColourInfo = ColourInfo.GradientHorizontal(Colour, new Color4(Colour.R, Colour.G, Colour.B, 0f));
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leftGlow.ColourInfo = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
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centerGlow.Colour = ButtonColour;
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rightGlow.ColourInfo = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
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}
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public DialogButton()
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@ -224,7 +224,7 @@ namespace osu.Game.Graphics.UserInterface
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Colour = Color4.Black.Opacity(0.2f),
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Radius = 5,
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},
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Colour = Colour,
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Colour = ButtonColour,
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Shear = new Vector2(0.2f, 0),
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Children = new Drawable[]
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{
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@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Dialog
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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{
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Colour = colours.Blue;
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ButtonColour = colours.Blue;
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SampleHover = audio.Sample.Get(@"Menu/menuclick");
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SampleClick = audio.Sample.Get(@"Menu/menuback");
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}
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@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Dialog
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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{
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Colour = colours.Pink;
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ButtonColour = colours.Pink;
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SampleHover = audio.Sample.Get(@"Menu/menuclick");
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SampleClick = audio.Sample.Get(@"Menu/menu-play-click");
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}
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@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Pause
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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Colour = new Color4(170, 27, 39, 255); // The red from the design isn't in the palette so it's used directly
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ButtonColour = new Color4(170, 27, 39, 255); // The red from the design isn't in the palette so it's used directly
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SampleHover = audio.Sample.Get(@"Menu/menuclick");
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SampleClick = audio.Sample.Get(@"Menu/menuback");
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}
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@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Pause
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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Colour = colours.Green;
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ButtonColour = colours.Green;
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SampleHover = audio.Sample.Get(@"Menu/menuclick");
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SampleClick = audio.Sample.Get(@"Menu/menuback");
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}
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@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Pause
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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Colour = colours.YellowDark;
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ButtonColour = colours.YellowDark;
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SampleHover = audio.Sample.Get(@"Menu/menuclick");
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SampleClick = audio.Sample.Get(@"Menu/menu-play-click");
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}
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