mirror of
https://github.com/ppy/osu
synced 2024-12-27 17:32:56 +00:00
Make FlowContainer insertion cleaner
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parent
9e5ba5c796
commit
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@ -88,24 +88,16 @@ namespace osu.Game.Overlays.Changelog
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});
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}
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NavigationIconButton left, right;
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fill.AddRange(new[]
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fill.Insert(-1, new NavigationIconButton(Build.Versions?.Previous)
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{
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left = new NavigationIconButton(Build.Versions?.Previous)
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{
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Icon = FontAwesome.Solid.ChevronLeft,
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SelectBuild = b => SelectBuild(b)
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},
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right = new NavigationIconButton(Build.Versions?.Next)
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{
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Icon = FontAwesome.Solid.ChevronRight,
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SelectBuild = b => SelectBuild(b)
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},
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Icon = FontAwesome.Solid.ChevronLeft,
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SelectBuild = b => SelectBuild(b)
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});
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fill.Insert(1, new NavigationIconButton(Build.Versions?.Next)
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{
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Icon = FontAwesome.Solid.ChevronRight,
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SelectBuild = b => SelectBuild(b)
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});
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fill.SetLayoutPosition(left, -1);
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fill.SetLayoutPosition(right, 1);
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return fill;
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}
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@ -85,10 +85,7 @@ namespace osu.Game.Overlays.Music
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private void addBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
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{
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var newItem = new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) };
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items.Add(newItem);
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items.SetLayoutPosition(newItem, items.Count - 1);
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items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) });
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});
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private void removeBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
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@ -78,10 +78,8 @@ namespace osu.Game.Overlays.Profile.Header
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int displayIndex = index;
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LoadComponentAsync(new DrawableBadge(badges[index]), asyncBadge =>
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{
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badgeFlowContainer.Add(asyncBadge);
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// load in stable order regardless of async load order.
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badgeFlowContainer.SetLayoutPosition(asyncBadge, displayIndex);
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badgeFlowContainer.Insert(displayIndex, asyncBadge);
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});
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}
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}
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@ -49,8 +49,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
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Font = OsuFont.GetFont(size: 11, weight: FontWeight.Regular, italics: true)
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};
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RightFlowContainer.Add(text);
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RightFlowContainer.SetLayoutPosition(text, 1);
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RightFlowContainer.Insert(1, text);
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LeftFlowContainer.Add(new BeatmapMetadataContainer(Score.Beatmap));
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LeftFlowContainer.Add(new DrawableDate(Score.Date));
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@ -46,8 +46,7 @@ namespace osu.Game.Overlays.Settings
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if (text == null)
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{
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// construct lazily for cases where the label is not needed (may be provided by the Control).
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Add(text = new OsuSpriteText());
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FlowContent.SetLayoutPosition(text, -1);
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FlowContent.Insert(-1, text = new OsuSpriteText());
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}
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text.Text = value;
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