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https://github.com/ppy/osu
synced 2025-02-03 03:42:15 +00:00
Move reset call to ctor
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be803fa921
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@ -233,6 +233,8 @@ namespace osu.Game.Rulesets.Scoring
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drawableRuleset.OnRevertResult += revertResult;
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drawableRuleset.OnRevertResult += revertResult;
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ApplyBeatmap(drawableRuleset.Beatmap);
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ApplyBeatmap(drawableRuleset.Beatmap);
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Reset(false);
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SimulateAutoplay(drawableRuleset.Beatmap);
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SimulateAutoplay(drawableRuleset.Beatmap);
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Reset(true);
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Reset(true);
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@ -269,8 +271,6 @@ namespace osu.Game.Rulesets.Scoring
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/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to simulate.</param>
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/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to simulate.</param>
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protected virtual void SimulateAutoplay(Beatmap<TObject> beatmap)
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protected virtual void SimulateAutoplay(Beatmap<TObject> beatmap)
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{
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{
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Reset(false);
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foreach (var obj in beatmap.HitObjects)
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foreach (var obj in beatmap.HitObjects)
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simulate(obj);
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simulate(obj);
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