mirror of
https://github.com/ppy/osu
synced 2025-01-01 20:02:14 +00:00
Merge branch 'master' into mania-rc-cleanup
This commit is contained in:
commit
01038bd9bb
@ -1 +1 @@
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Subproject commit 6134dafccb3368dac96d837537325c04b89fb8ee
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Subproject commit 8366ab17059b8964b0fd6d1ef4f07b0f3412c2ec
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@ -158,14 +158,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void UpdateCurrentState(ArmedState state)
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{
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Ball.FadeIn();
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Ball.ScaleTo(HitObject.Scale);
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using (BeginDelayedSequence(slider.Duration, true))
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{
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Body.FadeOut(160);
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Ball.FadeOut(160);
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const float fade_out_time = 450;
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this.FadeOut(800)
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.Expire();
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// intentionally pile on an extra FadeOut to make it happen much faster.
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Ball.FadeOut(fade_out_time / 4, Easing.Out);
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switch (state)
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{
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case ArmedState.Hit:
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Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
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break;
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}
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this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
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}
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}
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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private readonly Slider slider;
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private readonly Box follow;
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public readonly Box FollowCircle;
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private readonly Box ball;
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public SliderBall(Slider slider)
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Children = new Drawable[]
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{
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follow = new Box
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FollowCircle = new Box
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -101,11 +101,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
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public override void ClearTransforms(bool propagateChildren = false, string targetMember = null)
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
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{
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// Consider the case of rewinding - children's transforms are handled internally, so propagating down
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// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
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base.ClearTransforms(false, targetMember);
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base.ClearTransformsAfter(time, false, targetMember);
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}
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private bool tracking;
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@ -118,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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return;
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tracking = value;
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follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
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follow.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
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FollowCircle.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
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FollowCircle.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
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}
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}
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@ -129,11 +129,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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base.Update();
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// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
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Tracking = canCurrentlyTrack
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&& lastState != null
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&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
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&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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if (Time.Current < slider.EndTime)
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{
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// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
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Tracking = canCurrentlyTrack
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&& lastState != null
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&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
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&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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}
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}
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public void UpdateProgress(double progress, int repeat)
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@ -141,4 +144,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Position = slider.Curve.PositionAt(progress);
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}
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}
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}
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}
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@ -70,7 +70,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
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Assert.IsTrue(sprite.IsDrawable);
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Assert.AreEqual(Anchor.Centre, sprite.Origin);
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Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
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Assert.AreEqual(Path.Combine("SB", "lyric", "ja-21.png"), sprite.Path);
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var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
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Assert.NotNull(animation);
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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.IsTrue(animation.IsDrawable);
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Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType);
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Assert.AreEqual(Anchor.Centre, animation.Origin);
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Assert.AreEqual("SB/red jitter/red_0000.jpg", animation.Path);
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Assert.AreEqual(Path.Combine("SB", "red jitter", "red_0000.jpg"), animation.Path);
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Assert.AreEqual(78993, animation.StartTime);
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}
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}
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@ -64,24 +64,24 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// <returns>The timing control point.</returns>
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public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault());
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[JsonIgnore]
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/// <summary>
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/// Finds the maximum BPM represented by any timing control point.
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/// </summary>
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[JsonIgnore]
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public double BPMMaximum =>
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60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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[JsonIgnore]
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/// <summary>
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/// Finds the minimum BPM represented by any timing control point.
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/// </summary>
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[JsonIgnore]
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public double BPMMinimum =>
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60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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[JsonIgnore]
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/// <summary>
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/// Finds the mode BPM (most common BPM) represented by the control points.
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/// </summary>
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[JsonIgnore]
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public double BPMMode =>
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60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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@ -266,6 +266,6 @@ namespace osu.Game.Beatmaps.Formats
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throw new InvalidDataException($@"Unknown origin: {value}");
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}
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private string cleanFilename(string path) => FileSafety.PathStandardise(path.Trim('\"'));
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private string cleanFilename(string path) => FileSafety.PathSanitise(path.Trim('\"'));
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}
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}
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@ -73,8 +73,6 @@ namespace osu.Game.Graphics.UserInterface
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});
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}
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private bool pending;
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if ((invalidation & Invalidation.DrawSize) > 0)
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@ -9,11 +9,11 @@ using Newtonsoft.Json.Linq;
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namespace osu.Game.IO.Serialization.Converters
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{
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/// <summary>
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/// A type of <see cref="JsonConverter"/> that serializes a <see cref="List<T>"/> alongside
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/// A type of <see cref="JsonConverter"/> that serializes a <see cref="List{T}"/> alongside
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/// a lookup table for the types contained. The lookup table is used in deserialization to
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/// reconstruct the objects with their original types.
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/// </summary>
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/// <typeparam name="T">The type of objects contained in the <see cref="List<T>"/> this attribute is attached to.</typeparam>
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/// <typeparam name="T">The type of objects contained in the <see cref="List{T}"/> this attribute is attached to.</typeparam>
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public class TypedListConverter<T> : JsonConverter
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{
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private readonly bool requiresTypeVersion;
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@ -4,7 +4,6 @@
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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@ -16,7 +15,6 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
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{
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public abstract class DrawableProfileScore : DrawableProfileRow
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{
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private readonly FillFlowContainer metadata;
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private readonly ScoreModsContainer modsContainer;
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protected readonly Score Score;
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
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/// </summary>
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/// <param name="drawable">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
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/// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
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void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);
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}
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}
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@ -101,8 +101,6 @@ namespace osu.Game.Screens
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
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}
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private Shader currentLoadTarget;
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protected override void Update()
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{
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base.Update();
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@ -20,6 +20,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Localisation;
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namespace osu.Game.Screens.Select
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{
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@ -86,6 +87,8 @@ namespace osu.Game.Screens.Select
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public OsuSpriteText ArtistLabel { get; private set; }
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public FillFlowContainer MapperContainer { get; private set; }
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public FillFlowContainer InfoLabelContainer { get; private set; }
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private UnicodeBindableString titleBinding;
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private UnicodeBindableString artistBinding;
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public BufferedWedgeInfo(WorkingBeatmap working)
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{
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@ -93,7 +96,7 @@ namespace osu.Game.Screens.Select
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(LocalisationEngine localisation)
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{
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var beatmapInfo = working.BeatmapInfo;
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var metadata = beatmapInfo.Metadata ?? working.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
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@ -102,6 +105,9 @@ namespace osu.Game.Screens.Select
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CacheDrawnFrameBuffer = true;
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RelativeSizeAxes = Axes.Both;
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titleBinding = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
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artistBinding = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
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Children = new Drawable[]
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{
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// We will create the white-to-black gradient by modulating transparency and having
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@ -167,13 +173,11 @@ namespace osu.Game.Screens.Select
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TitleLabel = new OsuSpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = string.IsNullOrEmpty(metadata.Source) ? metadata.Title : metadata.Source + " — " + metadata.Title,
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TextSize = 28,
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},
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ArtistLabel = new OsuSpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = metadata.Artist,
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TextSize = 17,
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},
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MapperContainer = new FillFlowContainer
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@ -193,6 +197,15 @@ namespace osu.Game.Screens.Select
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}
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}
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};
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artistBinding.ValueChanged += value => setMetadata(metadata.Source);
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artistBinding.TriggerChange();
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}
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private void setMetadata(string source)
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{
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ArtistLabel.Text = artistBinding.Value;
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TitleLabel.Text = string.IsNullOrEmpty(source) ? titleBinding.Value : source + " — " + titleBinding.Value;
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ForceRedraw();
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}
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private InfoLabel[] getInfoLabels()
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@ -10,8 +10,6 @@ namespace osu.Game.Screens.Select.Carousel
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/// </summary>
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public class CarouselGroup : CarouselItem
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{
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private readonly List<CarouselItem> items;
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protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
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public IReadOnlyList<CarouselItem> Children => InternalChildren;
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@ -31,8 +31,6 @@ namespace osu.Game.Screens.Select.Carousel
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private readonly BeatmapSetInfo beatmapSet;
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private readonly FillFlowContainer difficultyIcons;
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public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
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: base(set)
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{
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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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{
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private readonly SpriteIcon icon;
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public Action Action;
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public new Action Action;
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public RetryButton()
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{
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