2020-12-23 08:39:08 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Screens.Play
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{
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public class PlayerConfiguration
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{
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/// <summary>
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/// Whether pausing should be allowed. If not allowed, attempting to pause will quit.
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/// </summary>
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public bool AllowPause { get; set; } = true;
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/// <summary>
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/// Whether results screen should be pushed on completion.
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/// </summary>
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public bool ShowResults { get; set; } = true;
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2024-01-04 07:41:52 +00:00
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/// <summary>
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/// Whether the fail animation / screen should be triggered on failing.
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/// If false, the score will still be marked as failed but gameplay will continue.
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/// </summary>
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public bool AllowFailAnimation { get; set; } = true;
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2020-12-23 08:39:08 +00:00
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/// <summary>
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/// Whether the player should be allowed to trigger a restart.
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/// </summary>
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public bool AllowRestart { get; set; } = true;
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2020-12-24 07:29:51 +00:00
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2021-08-16 07:16:02 +00:00
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/// <summary>
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2021-08-16 07:48:40 +00:00
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/// Whether the player should be able to interact with this player instance.
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2021-08-16 07:16:02 +00:00
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/// </summary>
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2021-08-16 07:48:40 +00:00
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public bool AllowUserInteraction { get; set; } = true;
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2021-08-16 07:16:02 +00:00
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2020-12-24 07:29:51 +00:00
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/// <summary>
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2021-04-16 04:59:10 +00:00
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/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
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2020-12-24 07:29:51 +00:00
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/// </summary>
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2021-04-16 04:59:10 +00:00
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public bool AllowSkipping { get; set; } = true;
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2022-08-07 11:20:29 +00:00
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2022-08-07 11:31:26 +00:00
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/// <summary>
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/// Whether the intro should be skipped by default.
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/// </summary>
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2022-08-07 11:20:29 +00:00
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public bool AutomaticallySkipIntro { get; set; }
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2022-09-13 09:12:49 +00:00
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/// <summary>
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/// Whether the gameplay leaderboard should always be shown (usually in a contracted state).
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/// </summary>
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public bool AlwaysShowLeaderboard { get; set; }
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2020-12-23 08:39:08 +00:00
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}
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}
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