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osu
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osu
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osu.Game
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Dean Herbert
98faa07590
Apply NRT to
BreakOverlay
2024-08-27 15:01:51 +09:00
..
Break
Add shadow around break overlay middle content to make sure it remains visible
2024-08-27 15:01:50 +09:00
HUD
Increase default visibility on touch platforms
2024-08-19 20:32:05 +09:00
PlayerSettings
Inline enabled setting
2024-06-15 17:34:04 +08:00
ArgonKeyCounter.cs
ArgonKeyCounterDisplay.cs
Fix legacy key counter's background being visible when intended to be hidden
2024-08-06 16:12:00 +09:00
BeatmapMetadataDisplay.cs
BreakOverlay.cs
Apply NRT to
BreakOverlay
2024-08-27 15:01:51 +09:00
BreakTracker.cs
ComboEffects.cs
DelayedResumeOverlay.cs
DimmableStoryboard.cs
FailAnimationContainer.cs
FailOverlay.cs
GameplayClockContainer.cs
GameplayClockExtensions.cs
GameplayMenuOverlay.cs
Fix pause overlay hiding input from ruleset input manager
2024-07-19 18:48:35 +03:00
GameplayOffsetControl.cs
GameplayState.cs
Implement toggling visibility of pass and fail storyboard layers
2024-06-14 13:59:02 +02:00
HotkeyExitOverlay.cs
HotkeyRetryOverlay.cs
HUDOverlay.cs
Move
GlobalSkinnableContainers
to global scope
2024-08-22 18:46:07 +09:00
IGameplayClock.cs
ILocalUserPlayInfo.cs
KiaiGameplayFountains.cs
Add in-gameplay version of kiai star fountains/burst
2024-08-21 17:34:38 +09:00
MasterGameplayClockContainer.cs
OffsetCorrectionClock.cs
PauseOverlay.cs
Player.cs
Move break overlay (and cursor) further forward in depth
2024-08-27 14:52:11 +09:00
PlayerConfiguration.cs
PlayerLoader.cs
Adjust calls to
GetContainingInputManager()
2024-06-18 07:41:19 +02:00
PlayerLoaderDisclaimer.cs
PlayerTouchInputDetector.cs
ReplayPlayer.cs
ReplayPlayerLoader.cs
ResumeOverlay.cs
RoomSubmittingPlayer.cs
SaveFailedScoreButton.cs
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs
SkipOverlay.cs
SoloPlayer.cs
SoloSpectatorPlayer.cs
SoloSpectatorScreen.cs
SpectatorPlayer.cs
SpectatorPlayerLoader.cs
SpectatorResultsScreen.cs
SquareGraph.cs
SubmittingPlayer.cs