osu/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

48 lines
1.6 KiB
C#
Raw Normal View History

2020-04-21 10:00:34 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
2020-12-07 03:30:25 +00:00
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
2020-04-21 10:00:34 +00:00
{
public partial class TaikoLegacyHitTarget : CompositeDrawable
2020-04-21 10:00:34 +00:00
{
2024-05-27 05:20:28 +00:00
/// <summary>
/// In stable this is 0.7f (see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L592)
/// but for whatever reason this doesn't match visually.
/// </summary>
public const float SCALE = 0.8f;
2020-04-21 10:00:34 +00:00
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
2020-04-21 10:00:34 +00:00
{
new Sprite
2020-04-21 10:00:34 +00:00
{
Texture = skin.GetTexture("approachcircle"),
2024-05-27 05:20:28 +00:00
Scale = new Vector2(SCALE + 0.03f),
Alpha = 0.47f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new Sprite
{
Texture = skin.GetTexture("taikobigcircle"),
2024-05-27 05:20:28 +00:00
Scale = new Vector2(SCALE),
Alpha = 0.22f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
2020-04-21 10:00:34 +00:00
};
}
}
}