osu/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournament...

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Tests.Visual;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Ladder.Components;
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namespace osu.Game.Tournament.Tests.Components
{
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public class TestSceneDrawableTournamentMatch : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
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typeof(TournamentMatch),
typeof(DrawableTournamentTeam),
};
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public TestSceneDrawableTournamentMatch()
{
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Container<DrawableTournamentMatch> level1;
Container<DrawableTournamentMatch> level2;
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var match1 = new TournamentMatch(
new TournamentTeam { FlagName = { Value = "AU" }, FullName = { Value = "Australia" }, },
new TournamentTeam { FlagName = { Value = "JP" }, FullName = { Value = "Japan" }, Acronym = { Value = "JPN" } })
{
Team1Score = { Value = 4 },
Team2Score = { Value = 1 },
};
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var match2 = new TournamentMatch(
new TournamentTeam
{
FlagName = { Value = "RO" },
FullName = { Value = "Romania" },
}
);
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Child = new FillFlowContainer
{
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RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
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level1 = new FillFlowContainer<DrawableTournamentMatch>
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{
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AutoSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
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Children = new[]
{
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new DrawableTournamentMatch(match1),
new DrawableTournamentMatch(match2),
new DrawableTournamentMatch(new TournamentMatch()),
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}
},
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level2 = new FillFlowContainer<DrawableTournamentMatch>
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{
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AutoSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
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Margin = new MarginPadding(20),
Children = new[]
{
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new DrawableTournamentMatch(new TournamentMatch()),
new DrawableTournamentMatch(new TournamentMatch())
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}
}
}
};
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level1.Children[0].Match.Progression.Value = level2.Children[0].Match;
level1.Children[1].Match.Progression.Value = level2.Children[0].Match;
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AddRepeatStep("change scores", () => match1.Team2Score.Value++, 4);
AddStep("add new team", () => match2.Team2.Value = new TournamentTeam { FlagName = { Value = "PT" }, FullName = { Value = "Portugal" } });
AddStep("Add progression", () => level1.Children[2].Match.Progression.Value = level2.Children[1].Match);
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AddStep("start match", () => match2.StartMatch());
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AddRepeatStep("change scores", () => match2.Team1Score.Value++, 10);
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AddStep("start submatch", () => level2.Children[0].Match.StartMatch());
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AddRepeatStep("change scores", () => level2.Children[0].Match.Team1Score.Value++, 5);
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AddRepeatStep("change scores", () => level2.Children[0].Match.Team2Score.Value++, 4);
}
}
}