osu/osu.Game/Overlays/FirstRunSetup/ScreenBeatmaps.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable enable
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Localisation;
using osu.Game.Online;
using osuTK;
using Realms;
namespace osu.Game.Overlays.FirstRunSetup
{
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[LocalisableDescription(typeof(FirstRunSetupBeatmapScreenStrings), nameof(FirstRunSetupBeatmapScreenStrings.Header))]
public class ScreenBeatmaps : FirstRunSetupScreen
{
private ProgressRoundedButton downloadBundledButton = null!;
private ProgressRoundedButton importBeatmapsButton = null!;
private ProgressRoundedButton downloadTutorialButton = null!;
private OsuTextFlowContainer currentlyLoadedBeatmaps = null!;
private BundledBeatmapDownloader? tutorialDownloader;
private BundledBeatmapDownloader? bundledDownloader;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private RealmAccess realmAccess { get; set; } = null!;
private IDisposable? beatmapSubscription;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(LegacyImportManager? legacyImportManager)
{
Vector2 buttonSize = new Vector2(400, 50);
Content.Children = new Drawable[]
{
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Colour = OverlayColourProvider.Content1,
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Text = FirstRunSetupBeatmapScreenStrings.Description,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
new Container
{
RelativeSizeAxes = Axes.X,
Height = 30,
Children = new Drawable[]
{
currentlyLoadedBeatmaps = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: HEADER_FONT_SIZE, weight: FontWeight.SemiBold))
{
Colour = OverlayColourProvider.Content2,
TextAnchor = Anchor.Centre,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
},
}
},
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Colour = OverlayColourProvider.Content1,
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Text = FirstRunSetupBeatmapScreenStrings.TutorialDescription,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
downloadTutorialButton = new ProgressRoundedButton
{
Size = buttonSize,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
BackgroundColour = colours.Pink3,
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Text = FirstRunSetupBeatmapScreenStrings.TutorialButton,
Action = downloadTutorial
},
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Colour = OverlayColourProvider.Content1,
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Text = FirstRunSetupBeatmapScreenStrings.BundledDescription,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
downloadBundledButton = new ProgressRoundedButton
{
Size = buttonSize,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
BackgroundColour = colours.Blue3,
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Text = FirstRunSetupBeatmapScreenStrings.BundledButton,
Action = downloadBundled
},
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Colour = OverlayColourProvider.Content1,
Text = "If you have an existing osu! install, you can also choose to import your existing beatmap collection.",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
importBeatmapsButton = new ProgressRoundedButton
{
Size = buttonSize,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
BackgroundColour = colours.Blue3,
Text = MaintenanceSettingsStrings.ImportBeatmapsFromStable,
Action = () =>
{
importBeatmapsButton.Enabled.Value = false;
legacyImportManager?.ImportFromStableAsync(StableContent.Beatmaps).ContinueWith(t => Schedule(() =>
{
if (t.IsCompletedSuccessfully)
importBeatmapsButton.Complete();
else
{
importBeatmapsButton.Enabled.Value = true;
importBeatmapsButton.Abort();
}
}));
}
},
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Colour = OverlayColourProvider.Content1,
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Text = FirstRunSetupBeatmapScreenStrings.ObtainMoreBeatmaps,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmapSubscription = realmAccess.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected), beatmapsChanged);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
beatmapSubscription?.Dispose();
}
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception error)
{
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currentlyLoadedBeatmaps.Text = FirstRunSetupBeatmapScreenStrings.CurrentlyLoadedBeatmaps(sender.Count);
if (sender.Count == 0)
{
currentlyLoadedBeatmaps.FadeColour(colours.Red1, 500, Easing.OutQuint);
}
else if (changes != null && (changes.DeletedIndices.Any() || changes.InsertedIndices.Any()))
{
currentlyLoadedBeatmaps.FadeColour(colours.Yellow)
.FadeColour(OverlayColourProvider.Content2, 1500, Easing.OutQuint);
currentlyLoadedBeatmaps.ScaleTo(1.1f)
.ScaleTo(1, 1500, Easing.OutQuint);
}
}
private void downloadTutorial()
{
if (tutorialDownloader != null)
return;
tutorialDownloader = new BundledBeatmapDownloader(true);
AddInternal(tutorialDownloader);
var downloadTracker = tutorialDownloader.DownloadTrackers.First();
downloadTracker.Progress.BindValueChanged(progress =>
{
downloadTutorialButton.SetProgress(progress.NewValue, false);
if (progress.NewValue == 1)
downloadTutorialButton.Complete();
}, true);
}
private void downloadBundled()
{
if (bundledDownloader != null)
return;
bundledDownloader = new BundledBeatmapDownloader(false);
AddInternal(bundledDownloader);
foreach (var tracker in bundledDownloader.DownloadTrackers)
tracker.State.BindValueChanged(_ => updateProgress(), true);
void updateProgress()
{
double progress = (double)bundledDownloader.DownloadTrackers.Count(t => t.State.Value == DownloadState.LocallyAvailable) / bundledDownloader.DownloadTrackers.Count();
if (progress == 1)
downloadBundledButton.Complete();
else
downloadBundledButton.SetProgress(progress, true);
}
}
}
}