osu/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchJudgement : Judgement
{
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public override HitResult MaxResult => HitResult.Perfect;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
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case HitResult.Perfect:
return 300;
}
}
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protected override double HealthIncreaseFor(HitResult result)
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{
switch (result)
{
default:
return -0.02;
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case HitResult.Perfect:
return 0.01;
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}
}
/// <summary>
/// Whether fruit on the platter should explode or drop.
/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
/// </summary>
public virtual bool ShouldExplodeFor(JudgementResult result) => result.IsHit;
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}
}