mirror of https://github.com/ppy/osu
27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System;
|
||
|
using osu.Game.Rulesets.Catch.Objects;
|
||
|
using osu.Game.Rulesets.Edit;
|
||
|
using osu.Game.Rulesets.Objects;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Catch.Edit
|
||
|
{
|
||
|
public partial class CatchDistanceSnapProvider : ComposerDistanceSnapProvider
|
||
|
{
|
||
|
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
|
||
|
{
|
||
|
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
|
||
|
// Therefore this functionality is not currently used.
|
||
|
//
|
||
|
// The implementation below is probably correct but should be checked if/when exposed via controls.
|
||
|
|
||
|
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
|
||
|
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
|
||
|
|
||
|
return actualDistance / expectedDistance;
|
||
|
}
|
||
|
}
|
||
|
}
|