osu/osu.Game/Online/Multiplayer/Room.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.Collections.Generic;
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using System.Linq;
using Newtonsoft.Json;
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using osu.Framework.Configuration;
using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
{
public class Room
{
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[JsonProperty("id")]
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public Bindable<int?> RoomID { get; private set; } = new Bindable<int?>();
[JsonProperty("name")]
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public Bindable<string> Name { get; private set; } = new Bindable<string>("My awesome room!");
[JsonProperty("host")]
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public Bindable<User> Host { get; private set; } = new Bindable<User>();
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[JsonProperty("playlist")]
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public BindableCollection<PlaylistItem> Playlist { get; set; } = new BindableCollection<PlaylistItem>();
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[JsonIgnore]
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public Bindable<TimeSpan> Duration { get; private set; } = new Bindable<TimeSpan>(TimeSpan.FromMinutes(30));
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[JsonIgnore]
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public Bindable<int?> MaxAttempts { get; private set; } = new Bindable<int?>();
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[JsonIgnore]
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public Bindable<RoomStatus> Status { get; private set; } = new Bindable<RoomStatus>(new RoomStatusOpen());
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[JsonIgnore]
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public Bindable<RoomAvailability> Availability { get; private set; } = new Bindable<RoomAvailability>();
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[JsonIgnore]
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public Bindable<GameType> Type { get; private set; } = new Bindable<GameType>(new GameTypeTimeshift());
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[JsonIgnore]
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public Bindable<int?> MaxParticipants { get; private set; } = new Bindable<int?>();
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[JsonIgnore]
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public Bindable<IEnumerable<User>> Participants { get; private set; } = new Bindable<IEnumerable<User>>(Enumerable.Empty<User>());
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[JsonProperty("duration")]
private int duration
{
get => (int)Duration.Value.TotalMinutes;
set => Duration.Value = TimeSpan.FromMinutes(value);
}
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// Only supports retrieval for now
[JsonProperty("ends_at")]
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public Bindable<DateTimeOffset> EndDate { get; private set; } = new Bindable<DateTimeOffset>();
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// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
private int? maxAttempts
{
get => MaxAttempts;
set => MaxAttempts.Value = value;
}
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public void CopyFrom(Room other)
{
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RoomID.Value = other.RoomID;
Name.Value = other.Name;
Host.Value = other.Host;
Status.Value = other.Status;
Availability.Value = other.Availability;
Type.Value = other.Type;
MaxParticipants.Value = other.MaxParticipants;
Participants.Value = other.Participants.Value.ToArray();
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EndDate.Value = other.EndDate;
Playlist.Clear();
Playlist.AddRange(other.Playlist);
}
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public bool ShouldSerializeRoomID() => false;
public bool ShouldSerializeHost() => false;
public bool ShouldSerializeEndDate() => false;
}
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}