osu/osu.Game/Overlays/MedalOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osuTK;
using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Sprites;
using osu.Game.Users;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Overlays.MedalSplash;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
using osu.Framework.Graphics.Textures;
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using osuTK.Input;
using osu.Framework.Graphics.Shapes;
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using System;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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namespace osu.Game.Overlays
{
public partial class MedalOverlay : FocusedOverlayContainer
{
public const float DISC_SIZE = 400;
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private const float border_width = 5;
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private readonly Medal medal;
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private readonly Box background;
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private readonly Container backgroundStrip, particleContainer;
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private readonly BackgroundStrip leftStrip, rightStrip;
private readonly CircularContainer disc;
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private readonly Sprite innerSpin, outerSpin;
private DrawableMedal drawableMedal;
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private Sample getSample;
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private readonly Container content;
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public MedalOverlay(Medal medal)
{
this.medal = medal;
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RelativeSizeAxes = Axes.Both;
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Child = content = new Container
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{
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Alpha = 0,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
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{
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background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(60),
},
outerSpin = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(DISC_SIZE + 500),
Alpha = 0f,
},
backgroundStrip = new Container
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{
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = border_width,
Alpha = 0f,
Children = new[]
{
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new Container
{
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RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Width = 0.5f,
Padding = new MarginPadding { Right = DISC_SIZE / 2 },
Children = new[]
{
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leftStrip = new BackgroundStrip(0f, 1f)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
},
},
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new Container
{
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RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
Width = 0.5f,
Padding = new MarginPadding { Left = DISC_SIZE / 2 },
Children = new[]
{
rightStrip = new BackgroundStrip(1f, 0f),
},
},
},
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},
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particleContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
Alpha = 0f,
},
disc = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0f,
Masking = true,
AlwaysPresent = true,
BorderColour = Color4.White,
BorderThickness = border_width,
Size = new Vector2(DISC_SIZE),
Scale = new Vector2(0.8f),
Children = new Drawable[]
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{
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new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex(@"05262f"),
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},
new Triangles
{
RelativeSizeAxes = Axes.Both,
TriangleScale = 2,
ColourDark = Color4Extensions.FromHex(@"04222b"),
ColourLight = Color4Extensions.FromHex(@"052933"),
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},
innerSpin = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1.05f),
Alpha = 0.25f,
},
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},
},
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}
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};
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Show();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, TextureStore textures, AudioManager audio)
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{
getSample = audio.Samples.Get(@"MedalSplash/medal-get");
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innerSpin.Texture = outerSpin.Texture = textures.Get(@"MedalSplash/disc-spin");
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disc.EdgeEffect = leftStrip.EdgeEffect = rightStrip.EdgeEffect = new EdgeEffectParameters
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{
Type = EdgeEffectType.Glow,
Colour = colours.Blue.Opacity(0.5f),
Radius = 50,
};
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}
protected override void LoadComplete()
{
base.LoadComplete();
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LoadComponentAsync(drawableMedal = new DrawableMedal(medal)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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}, loaded =>
{
disc.Add(loaded);
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startAnimation();
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});
}
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protected override void Update()
{
base.Update();
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particleContainer.Add(new MedalParticle(RNG.Next(0, 359)));
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}
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protected override bool OnClick(ClickEvent e)
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{
dismiss();
return true;
}
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protected override void OnFocusLost(FocusLostEvent e)
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{
if (e.CurrentState.Keyboard.Keys.IsPressed(Key.Escape)) dismiss();
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}
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private const double initial_duration = 400;
private const double step_duration = 900;
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private void startAnimation()
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{
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content.Show();
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background.FlashColour(Color4.White.Opacity(0.25f), 400);
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getSample.Play();
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innerSpin.Spin(20000, RotationDirection.Clockwise);
outerSpin.Spin(40000, RotationDirection.Clockwise);
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using (BeginDelayedSequence(200))
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{
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disc.FadeIn(initial_duration)
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.ScaleTo(1f, initial_duration * 2, Easing.OutElastic);
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particleContainer.FadeIn(initial_duration);
outerSpin.FadeTo(0.1f, initial_duration * 2);
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using (BeginDelayedSequence(initial_duration + 200))
{
backgroundStrip.FadeIn(step_duration);
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leftStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
rightStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
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this.Animate().Schedule(() =>
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{
if (drawableMedal.State != DisplayState.Full)
drawableMedal.State = DisplayState.Icon;
}).Delay(step_duration).Schedule(() =>
{
if (drawableMedal.State != DisplayState.Full)
drawableMedal.State = DisplayState.MedalUnlocked;
}).Delay(step_duration).Schedule(() =>
{
if (drawableMedal.State != DisplayState.Full)
drawableMedal.State = DisplayState.Full;
});
}
}
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}
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protected override void PopOut()
{
base.PopOut();
this.FadeOut(200);
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}
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private void dismiss()
{
if (drawableMedal.State != DisplayState.Full)
{
// if we haven't yet, play out the animation fully
drawableMedal.State = DisplayState.Full;
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FinishTransforms(true);
return;
}
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Hide();
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Expire();
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}
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private partial class BackgroundStrip : Container
{
public BackgroundStrip(float start, float end)
{
RelativeSizeAxes = Axes.Both;
Width = 0f;
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(start), Color4.White.Opacity(end));
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Masking = true;
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Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
}
}
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private partial class MedalParticle : CircularContainer
{
private readonly float direction;
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private Vector2 positionForOffset(float offset) => new Vector2((float)(offset * Math.Sin(direction)), (float)(offset * Math.Cos(direction)));
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public MedalParticle(float direction)
{
this.direction = direction;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Position = positionForOffset(DISC_SIZE / 2);
Masking = true;
}
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colours.Blue.Opacity(0.5f),
Radius = 5,
};
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this.MoveTo(positionForOffset(DISC_SIZE / 2 + 200), 500);
this.FadeOut(500);
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Expire();
}
}
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}
}