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https://github.com/ppy/osu
synced 2024-12-28 18:02:53 +00:00
Make the background strip expand from the disc edges.
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parent
3c97f04826
commit
c71f34c507
@ -33,7 +33,7 @@ namespace osu.Game.Overlays
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private const float border_width = 5;
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private readonly Box background;
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private readonly FillFlowContainer backgroundStrip;
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private readonly Container backgroundStrip;
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private readonly BackgroundStrip leftStrip, rightStrip;
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private readonly CircularContainer disc;
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private readonly Sprite innerSpin, outterSpin;
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@ -72,20 +72,44 @@ namespace osu.Game.Overlays
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Size = new Vector2(DISC_SIZE + 500),
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Alpha = 0f,
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},
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backgroundStrip = new FillFlowContainer
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backgroundStrip = new Container
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{
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Name = @"background strip",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Width = 0f,
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Height = border_width,
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Alpha = 0f,
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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leftStrip = new BackgroundStrip(0f, 1f),
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rightStrip = new BackgroundStrip(1f, 0f),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Width = 0.5f,
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Padding = new MarginPadding { Right = DISC_SIZE / 2 },
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Children = new[]
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{
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leftStrip = new BackgroundStrip(0f, 1f)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Width = 0.5f,
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Padding = new MarginPadding { Left = DISC_SIZE / 2 },
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Children = new[]
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{
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rightStrip = new BackgroundStrip(1f, 0f),
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},
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},
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},
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},
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disc = new CircularContainer
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@ -187,12 +211,13 @@ namespace osu.Game.Overlays
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});
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disc.FadeIn(duration1);
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backgroundStrip.FadeIn(duration1);
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backgroundStrip.ResizeWidthTo(1f, duration1 * 2, EasingTypes.OutQuint);
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outterSpin.FadeTo(0.1f, duration1 * 2);
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disc.ScaleTo(1f, duration1 * 2, EasingTypes.OutElastic);
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Delay(duration1 + 200, true);
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backgroundStrip.FadeIn(duration2);
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leftStrip.ResizeWidthTo(1f, duration2, EasingTypes.OutQuint);
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rightStrip.ResizeWidthTo(1f, duration2, EasingTypes.OutQuint);
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drawableMedal.ChangeState(DrawableMedal.DisplayState.Icon, duration2);
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Delay(duration2, true);
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@ -220,7 +245,7 @@ namespace osu.Game.Overlays
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public BackgroundStrip(float start, float end)
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{
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RelativeSizeAxes = Axes.Both;
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Width = 0.5f;
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Width = 0f;
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ColourInfo = ColourInfo.GradientHorizontal(Color4.White.Opacity(start), Color4.White.Opacity(end));
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Masking = true;
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