osu/osu.Game.Tests/Visual/Multiplayer/TestSceneGameplayChatDispla...

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneGameplayChatDisplay : OsuManualInputManagerTestScene
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{
private GameplayChatDisplay chatDisplay;
[Cached(typeof(ILocalUserPlayInfo))]
private ILocalUserPlayInfo localUserInfo;
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
private TextBox textBox => chatDisplay.ChildrenOfType<TextBox>().First();
public TestSceneGameplayChatDisplay()
{
var mockLocalUserInfo = new Mock<ILocalUserPlayInfo>();
mockLocalUserInfo.SetupGet(i => i.IsPlaying).Returns(localUserPlaying);
localUserInfo = mockLocalUserInfo.Object;
}
[SetUpSteps]
public void SetUpSteps()
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{
AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay(new Room())
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
});
AddStep("expand", () => chatDisplay.Expanded.Value = true);
}
[Test]
public void TestCantClickWhenPlaying()
{
setLocalUserPlaying(true);
AddStep("attempt focus chat", () =>
{
InputManager.MoveMouseTo(textBox);
InputManager.Click(MouseButton.Left);
});
assertChatFocused(false);
}
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[Test]
public void TestFocusDroppedWhenPlaying()
{
assertChatFocused(false);
AddStep("focus chat", () =>
{
InputManager.MoveMouseTo(textBox);
InputManager.Click(MouseButton.Left);
});
setLocalUserPlaying(true);
assertChatFocused(false);
// should still stay non-focused even after entering a new break section.
setLocalUserPlaying(false);
assertChatFocused(false);
}
[Test]
public void TestFocusOnEnterKeyWhenExpanded()
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{
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setLocalUserPlaying(true);
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assertChatFocused(false);
AddStep("press enter", () => InputManager.Key(Key.Enter));
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assertChatFocused(true);
}
[Test]
public void TestFocusLostOnBackKey()
{
setLocalUserPlaying(true);
assertChatFocused(false);
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(true);
AddStep("press escape", () => InputManager.Key(Key.Escape));
assertChatFocused(false);
}
[Test]
public void TestFocusOnEnterKeyWhenNotExpanded()
{
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(true);
AddUntilStep("is visible", () => chatDisplay.IsPresent);
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
}
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private void assertChatFocused(bool isFocused) =>
AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);
private void setLocalUserPlaying(bool playing) =>
AddStep($"local user {(playing ? "playing" : "not playing")}", () => localUserPlaying.Value = playing);
}
}