Allow expanding chat using key binding even when it is hidden

This commit is contained in:
Dean Herbert 2021-08-18 18:25:21 +09:00
parent 365c1bccc6
commit 1faf789f0e
3 changed files with 61 additions and 17 deletions

View File

@ -83,13 +83,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
public void TestFocusOnTabKey()
public void TestFocusOnTabKeyWhenExpanded()
{
assertChatFocused(false);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(true);
}
[Test]
public void TestFocusOnTabKeyWhenNotExpanded()
{
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(true);
AddUntilStep("is visible", () => chatDisplay.IsPresent);
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
}
private void assertChatFocused(bool isFocused) =>
AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Chat;
@ -22,7 +23,7 @@ namespace osu.Game.Online.Chat
{
public readonly Bindable<Channel> Channel = new Bindable<Channel>();
protected readonly FocusedTextBox Textbox;
protected readonly ChatTextBox Textbox;
protected ChannelManager ChannelManager;
@ -121,6 +122,14 @@ namespace osu.Game.Online.Chat
BackgroundUnfocused = new Color4(10, 10, 10, 10);
BackgroundFocused = new Color4(10, 10, 10, 255);
}
protected override void OnFocusLost(FocusLostEvent e)
{
base.OnFocusLost(e);
FocusLost?.Invoke();
}
public Action FocusLost;
}
public class StandAloneDrawableChannel : DrawableChannel

View File

@ -22,28 +22,20 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
public Bindable<bool> Expanded = new Bindable<bool>();
private readonly Bindable<bool> expandedFromTextboxFocus = new Bindable<bool>();
private const float height = 100;
public override bool PropagateNonPositionalInputSubTree => true;
public GameplayChatDisplay()
: base(leaveChannelOnDispose: false)
{
RelativeSizeAxes = Axes.X;
Background.Alpha = 0.2f;
}
private void expandedChanged(ValueChangedEvent<bool> expanded)
{
if (expanded.NewValue)
{
this.FadeIn(300, Easing.OutQuint);
this.ResizeHeightTo(height, 500, Easing.OutQuint);
}
else
{
this.FadeOut(300, Easing.OutQuint);
this.ResizeHeightTo(0, 500, Easing.OutQuint);
}
Textbox.FocusLost = () => expandedFromTextboxFocus.Value = false;
}
protected override void LoadComplete()
@ -61,7 +53,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
Textbox.ReleaseFocusOnCommit = playing.NewValue;
}, true);
Expanded.BindValueChanged(expandedChanged, true);
Expanded.BindValueChanged(_ => updateExpandedState(), true);
expandedFromTextboxFocus.BindValueChanged(focus =>
{
if (focus.NewValue)
updateExpandedState();
else
{
// on finishing typing a message there should be a brief delay before hiding.
using (BeginDelayedSequence(600))
updateExpandedState();
}
}, true);
}
public bool OnPressed(GlobalAction action)
@ -69,7 +72,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
switch (action)
{
case GlobalAction.FocusChatInput:
Textbox.TakeFocus();
expandedFromTextboxFocus.Value = true;
// schedule required to ensure the textbox has become present from above bindable update.
Schedule(() => Textbox.TakeFocus());
return true;
}
@ -79,5 +85,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
public void OnReleased(GlobalAction action)
{
}
private void updateExpandedState()
{
if (Expanded.Value || expandedFromTextboxFocus.Value)
{
this.FadeIn(300, Easing.OutQuint);
this.ResizeHeightTo(height, 500, Easing.OutQuint);
}
else
{
this.FadeOut(300, Easing.OutQuint);
this.ResizeHeightTo(0, 500, Easing.OutQuint);
}
}
}
}