osu/osu.Game/Overlays/Options/UpdateOptions.cs

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using System;
using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Platform;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options
{
public class UpdateOptions : OptionsSubsection
{
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private BasicStorage storage;
protected override string Header => "Updates";
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public UpdateOptions()
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{
Children = new Drawable[]
{
new SpriteText { Text = "TODO: Dropdown" },
new SpriteText { Text = "Your osu! is up to date" }, // TODO: map this to reality
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new OsuButton
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{
RelativeSizeAxes = Axes.X,
Text = "Open osu! folder",
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Action = () => storage?.OpenInNativeExplorer(),
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}
};
}
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protected override void Load(BaseGame game)
{
base.Load(game);
this.storage = game.Host.Storage;
}
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}
}