using System; using OpenTK.Graphics; using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Platform; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Options { public class UpdateOptions : OptionsSubsection { private BasicStorage storage; protected override string Header => "Updates"; public UpdateOptions() { Children = new Drawable[] { new SpriteText { Text = "TODO: Dropdown" }, new SpriteText { Text = "Your osu! is up to date" }, // TODO: map this to reality new OsuButton { RelativeSizeAxes = Axes.X, Text = "Open osu! folder", Action = () => storage?.OpenInNativeExplorer(), } }; } protected override void Load(BaseGame game) { base.Load(game); this.storage = game.Host.Storage; } } }