2021-02-03 14:08:59 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2021-02-05 07:59:13 +00:00
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using System.Collections.Generic;
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2021-02-03 14:08:59 +00:00
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using System.Linq;
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2021-02-05 06:23:03 +00:00
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModClassic : Mod, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
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{
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public override string Name => "Classic";
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public override string Acronym => "CL";
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public override double ScoreMultiplier => 1;
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public override IconUsage? Icon => FontAwesome.Solid.History;
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public override string Description => "Feeling nostalgic?";
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public override bool Ranked => false;
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public override ModType Type => ModType.Conversion;
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2021-02-10 09:41:28 +00:00
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[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
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public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
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[SettingSource("No slider head movement", "Pins slider heads at their starting position, regardless of time.")]
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public Bindable<bool> NoSliderHeadMovement { get; } = new BindableBool(true);
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[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
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public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
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[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
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public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
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2021-04-02 08:10:28 +00:00
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[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
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public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
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public void ApplyToHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case Slider slider:
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slider.OnlyJudgeNestedObjects = !NoSliderHeadAccuracy.Value;
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foreach (var head in slider.NestedHitObjects.OfType<SliderHeadCircle>())
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head.JudgeAsNormalHitCircle = !NoSliderHeadAccuracy.Value;
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break;
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}
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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var osuRuleset = (DrawableOsuRuleset)drawableRuleset;
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2021-02-10 11:27:47 +00:00
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if (ClassicNoteLock.Value)
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osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
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}
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var obj in drawables)
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{
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switch (obj)
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{
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case DrawableSlider slider:
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slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
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break;
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case DrawableSliderHead head:
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head.TrackFollowCircle = !NoSliderHeadMovement.Value;
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break;
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case DrawableSliderTail tail:
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tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
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break;
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}
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}
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}
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}
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}
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