osu/osu.Game/Screens/BackgroundScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Screens;
using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osuTK;
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namespace osu.Game.Screens
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{
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public abstract partial class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
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{
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protected const float TRANSITION_LENGTH = 500;
private const float x_movement_amount = 50;
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private readonly bool animateOnEnter;
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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protected BackgroundScreen(bool animateOnEnter = true)
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{
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this.animateOnEnter = animateOnEnter;
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Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
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public virtual bool Equals(BackgroundScreen other)
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{
return other?.GetType() == GetType();
}
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protected override bool OnKeyDown(KeyDownEvent e)
{
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// we don't want to handle escape key.
return false;
}
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/// <summary>
/// Apply arbitrary changes to this background in a thread safe manner.
/// </summary>
/// <param name="action">The operation to perform.</param>
public void ApplyToBackground(Action<BackgroundScreen> action) => Schedule(() => action.Invoke(this));
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protected override void Update()
{
base.Update();
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Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
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}
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public override void OnEntering(ScreenTransitionEvent e)
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{
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if (animateOnEnter)
{
this.FadeOut();
this.MoveToX(x_movement_amount);
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this.FadeIn(TRANSITION_LENGTH, Easing.InOutQuart);
this.MoveToX(0, TRANSITION_LENGTH, Easing.InOutQuart);
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}
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base.OnEntering(e);
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}
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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this.MoveToX(-x_movement_amount, TRANSITION_LENGTH, Easing.InOutQuart);
base.OnSuspending(e);
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
if (IsLoaded)
{
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this.FadeOut(TRANSITION_LENGTH, Easing.OutExpo);
this.MoveToX(x_movement_amount, TRANSITION_LENGTH, Easing.OutExpo);
}
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return base.OnExiting(e);
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}
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public override void OnResuming(ScreenTransitionEvent e)
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{
if (IsLoaded)
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this.MoveToX(0, TRANSITION_LENGTH, Easing.OutExpo);
base.OnResuming(e);
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}
}
}