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Fix potential cross-thread drawable mutation in IntroTriangles
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@ -13,6 +13,8 @@ namespace osu.Game.Screens
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{
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private readonly bool animateOnEnter;
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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protected BackgroundScreen(bool animateOnEnter = true)
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{
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this.animateOnEnter = animateOnEnter;
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@ -170,7 +170,7 @@ namespace osu.Game.Screens.Menu
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rulesets.Hide();
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lazerLogo.Hide();
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background.Hide();
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background.ApplyToBackground(b => b.Hide());
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using (BeginAbsoluteSequence(0, true))
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{
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@ -231,7 +231,8 @@ namespace osu.Game.Screens.Menu
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lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run.
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logo.FadeIn();
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background.FadeIn();
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background.ApplyToBackground(b => b.Show());
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game.Add(new GameWideFlash());
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