osu/osu.Game/Overlays/Options/Audio/AudioDevicesOptions.cs

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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Overlays.Options.Audio
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{
public class AudioDevicesOptions : OptionsSubsection
{
protected override string Header => "Devices";
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public AudioDevicesOptions()
{
Children = new[]
{
new SpriteText { Text = "Output device: TODO dropdown" }
};
}
}
}