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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2023-09-08 17:32:55 +00:00
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Online.Rooms;
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using osuTK;
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namespace osu.Game.Overlays.Mods
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{
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/// <summary>
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/// On the mod select overlay, this provides a local updating view of BPM, star rating and other
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/// difficulty attributes so the user can have a better insight into what mods are changing.
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/// </summary>
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public partial class BeatmapAttributesDisplay : ModFooterInformationDisplay, IHasCustomTooltip<AdjustedAttributesTooltip.Data?>
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{
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private StarRatingDisplay starRatingDisplay = null!;
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private BPMDisplay bpmDisplay = null!;
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private VerticalAttributeDisplay circleSizeDisplay = null!;
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private VerticalAttributeDisplay drainRateDisplay = null!;
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private VerticalAttributeDisplay approachRateDisplay = null!;
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private VerticalAttributeDisplay overallDifficultyDisplay = null!;
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public Bindable<IBeatmapInfo?> BeatmapInfo { get; } = new Bindable<IBeatmapInfo?>();
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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[Resolved(CanBeNull = true)]
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private IBindable<PlaylistItem>? selectedItem { get; set; }
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public BindableBool Collapsed { get; } = new BindableBool(true);
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private ModSettingChangeTracker? modSettingChangeTracker;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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private IBindable<RulesetInfo> gameRuleset = null!;
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private CancellationTokenSource? cancellationSource;
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private IBindable<StarDifficulty?> starDifficulty = null!;
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public ITooltip<AdjustedAttributesTooltip.Data?> GetCustomTooltip() => new AdjustedAttributesTooltip();
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public AdjustedAttributesTooltip.Data? TooltipContent { get; private set; }
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private const float transition_duration = 250;
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[BackgroundDependencyLoader]
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private void load()
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{
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const float shear = ShearedOverlayContainer.SHEAR;
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LeftContent.AddRange(new Drawable[]
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{
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starRatingDisplay = new StarRatingDisplay(default, animated: true)
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Shear = new Vector2(-shear, 0),
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},
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bpmDisplay = new BPMDisplay
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Shear = new Vector2(-shear, 0),
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AutoSizeAxes = Axes.Y,
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Width = 75,
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}
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});
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RightContent.Alpha = 0;
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RightContent.AddRange(new Drawable[]
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{
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circleSizeDisplay = new VerticalAttributeDisplay("CS") { Shear = new Vector2(-shear, 0), },
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drainRateDisplay = new VerticalAttributeDisplay("HP") { Shear = new Vector2(-shear, 0), },
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overallDifficultyDisplay = new VerticalAttributeDisplay("OD") { Shear = new Vector2(-shear, 0), },
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approachRateDisplay = new VerticalAttributeDisplay("AR") { Shear = new Vector2(-shear, 0), },
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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mods.BindValueChanged(_ =>
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{
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modSettingChangeTracker?.Dispose();
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modSettingChangeTracker = new ModSettingChangeTracker(mods.Value);
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modSettingChangeTracker.SettingChanged += _ => updateValues();
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updateValues();
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}, true);
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selectedItem?.BindValueChanged(_ => mods.TriggerChange());
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BeatmapInfo.BindValueChanged(_ => updateValues(), true);
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Collapsed.BindValueChanged(_ =>
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{
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// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
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startAnimating();
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updateCollapsedState();
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});
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gameRuleset = game.Ruleset.GetBoundCopy();
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gameRuleset.BindValueChanged(_ => updateValues());
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BeatmapInfo.BindValueChanged(_ => updateValues(), true);
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updateCollapsedState();
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}
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protected override bool OnHover(HoverEvent e)
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{
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startAnimating();
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updateCollapsedState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateCollapsedState();
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base.OnHoverLost(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnClick(ClickEvent e) => true;
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private void startAnimating()
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{
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LeftContent.AutoSizeEasing = Content.AutoSizeEasing = Easing.OutQuint;
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LeftContent.AutoSizeDuration = Content.AutoSizeDuration = transition_duration;
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}
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private void updateValues() => Scheduler.AddOnce(() =>
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{
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if (BeatmapInfo.Value == null)
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return;
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cancellationSource?.Cancel();
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starDifficulty = difficultyCache.GetBindableDifficulty(BeatmapInfo.Value, (cancellationSource = new CancellationTokenSource()).Token);
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starDifficulty.BindValueChanged(s =>
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{
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starRatingDisplay.Current.Value = s.NewValue ?? default;
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if (!starRatingDisplay.IsPresent)
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starRatingDisplay.FinishTransforms(true);
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});
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Ruleset ruleset = gameRuleset.Value.CreateInstance();
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double rate = 1;
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foreach (var mod in mods.Value.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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if (selectedItem != null && selectedItem.Value != null)
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{
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var globalMods = selectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset));
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foreach (var mod in globalMods.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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}
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bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate;
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BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty);
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(originalDifficulty);
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BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
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TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
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approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate);
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overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty);
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circleSizeDisplay.Current.Value = adjustedDifficulty.CircleSize;
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drainRateDisplay.Current.Value = adjustedDifficulty.DrainRate;
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approachRateDisplay.Current.Value = adjustedDifficulty.ApproachRate;
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overallDifficultyDisplay.Current.Value = adjustedDifficulty.OverallDifficulty;
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});
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private void updateCollapsedState()
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{
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RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
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}
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private partial class BPMDisplay : RollingCounter<double>
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{
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protected override double RollingDuration => 250;
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protected override LocalisableString FormatCount(double count) => count.ToLocalisableString("0 BPM");
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protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Font = OsuFont.Default.With(size: 20, weight: FontWeight.SemiBold),
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UseFullGlyphHeight = false,
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};
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}
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}
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}
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