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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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using System.Threading;
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namespace osu.Game.Overlays.Mods
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{
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public partial class ModEffectPreviewPanel : CompositeDrawable
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{
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private Container content;
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private Container innerContent;
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private Box background;
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private Box innerBackground;
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private StarRatingDisplay starRatingDisplay;
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private BPMDisplay bpmDisplay;
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private VerticalAttributeDisplay circleSizeDisplay;
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private VerticalAttributeDisplay drainRateDisplay;
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private VerticalAttributeDisplay approachRateDisplay;
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private VerticalAttributeDisplay overallDifficultyDisplay;
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public const float HEIGHT = 50; // as ModSelectOverlay footer buttons
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private const float transition_duration = 250;
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private IBeatmapInfo beatmapInfo = null!;
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public IBeatmapInfo BeatmapInfo
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{
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get => beatmapInfo;
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set
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{
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if (value == beatmapInfo) return;
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beatmapInfo = value;
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updateStarDifficultyBind();
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UpdateValues();
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}
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}
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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private CancellationTokenSource cancellationSource = null!;
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private IBindable<StarDifficulty?> starDifficulty = null!;
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public ModEffectPreviewPanel()
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{
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// values as ModSelectOverlay footer buttons
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const float shear = ShearedOverlayContainer.SHEAR;
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const float corner_radius = 7;
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const float border_thickness = 2;
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AutoSizeAxes = Axes.Both;
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InternalChild = content = new InputBlockingContainer
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{
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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AutoSizeAxes = Axes.X,
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Height = HEIGHT,
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Shear = new Vector2(shear, 0),
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CornerRadius = corner_radius,
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BorderThickness = border_thickness,
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Masking = true,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer // divide inner and outer content
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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innerContent = new Container
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{
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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BorderThickness = border_thickness,
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CornerRadius = corner_radius,
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Masking = true,
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Children = new Drawable[]
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{
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innerBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer // actual inner content
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Horizontal = 15 },
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Children = new Drawable[]
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{
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new Container // wrap to reserve space for StarRatingDisplay
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{
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Width = 70, // can be up to 70px on extra high SR
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Child = starRatingDisplay = new StarRatingDisplay(default, animated: true)
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Shear = new Vector2(-shear, 0),
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}
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},
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new Container // wrap to reserve space for BPM
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Width = 70,
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Child = bpmDisplay = new BPMDisplay
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Shear = new Vector2(-shear, 0),
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}
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}
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}
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}
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}
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},
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new FillFlowContainer<VerticalAttributeDisplay> // outer content
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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circleSizeDisplay = new VerticalAttributeDisplay("CS", "0.#"),
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drainRateDisplay = new VerticalAttributeDisplay("HP", "0.#"),
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approachRateDisplay = new VerticalAttributeDisplay("AR", "0.##"),
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overallDifficultyDisplay = new VerticalAttributeDisplay("OD", "0.##"),
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}
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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background.Colour = colourProvider.Background4;
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innerBackground.Colour = colourProvider.Background3;
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Color4 glow_colour = colourProvider.Background1;
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content.BorderColour = ColourInfo.GradientVertical(background.Colour, glow_colour);
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innerContent.BorderColour = ColourInfo.GradientVertical(innerBackground.Colour, glow_colour);
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updateStarDifficultyBind();
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}
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private void updateStarDifficultyBind()
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{
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if (cancellationSource != null) cancellationSource.Cancel();
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starDifficulty = difficultyCache.GetBindableDifficulty(beatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
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starDifficulty.BindValueChanged(s =>
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{
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starRatingDisplay.Current.Value = s.NewValue ?? default;
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if (!starRatingDisplay.IsPresent)
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starRatingDisplay.FinishTransforms(true);
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starRatingDisplay.FadeIn(transition_duration);
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});
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}
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public void UpdateValues()
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{
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if (beatmapInfo == null) return;
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double rate = 1;
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foreach (var mod in mods.Value.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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bpmDisplay.Current.Value = beatmapInfo.BPM * rate;
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BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(BeatmapInfo.Difficulty);
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(adjustedDifficulty);
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circleSizeDisplay.Current.Value = adjustedDifficulty.CircleSize;
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drainRateDisplay.Current.Value = adjustedDifficulty.DrainRate;
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approachRateDisplay.Current.Value = adjustedDifficulty.ApproachRate;
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overallDifficultyDisplay.Current.Value = adjustedDifficulty.OverallDifficulty;
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}
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private partial class BPMDisplay : RollingCounter<double>
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{
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protected override double RollingDuration => 500;
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protected override LocalisableString FormatCount(double count) => count.ToLocalisableString("0 BPM");
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protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
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{
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Font = OsuFont.Default.With(size: 20, weight: FontWeight.SemiBold)
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};
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}
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}
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}
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