osu/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

81 lines
2.7 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
2020-01-09 04:43:44 +00:00
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
2018-04-13 09:19:50 +00:00
2020-12-04 11:21:53 +00:00
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public partial class SpinnerSpmCalculator : Component
{
private readonly Queue<RotationRecord> records = new Queue<RotationRecord>();
private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
/// <summary>
/// The resultant spins per minute value, which is updated via <see cref="SetRotation"/>.
/// </summary>
public IBindable<double> Result => result;
2018-04-13 09:19:50 +00:00
private readonly Bindable<double> result = new BindableDouble();
[Resolved]
private DrawableHitObject drawableSpinner { get; set; } = null!;
2018-04-13 09:19:50 +00:00
protected override void LoadComplete()
{
base.LoadComplete();
drawableSpinner.HitObjectApplied += resetState;
}
private RotationRecord lastRecord;
2017-10-07 07:42:10 +00:00
public void SetRotation(float currentRotation)
{
// If we've gone back in time, it's fine to work with a fresh set of records for now
if (records.Count > 0 && Time.Current < lastRecord.Time)
records.Clear();
2018-04-13 09:19:50 +00:00
2023-01-20 12:00:01 +00:00
// Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result.
if (records.Count > 0 && Precision.AlmostEquals(Time.Current, lastRecord.Time))
2023-01-20 12:00:01 +00:00
return;
2017-10-07 07:42:10 +00:00
if (records.Count > 0)
{
var record = records.Peek();
while (records.Count > 0 && Time.Current - records.Peek().Time > spm_count_duration)
2017-10-07 07:42:10 +00:00
record = records.Dequeue();
result.Value = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
2017-10-07 07:42:10 +00:00
}
2018-04-13 09:19:50 +00:00
records.Enqueue(lastRecord = new RotationRecord { Rotation = currentRotation, Time = Time.Current });
2017-10-07 07:42:10 +00:00
}
private void resetState(DrawableHitObject hitObject)
{
lastRecord = default;
result.Value = 0;
records.Clear();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableSpinner.IsNotNull())
drawableSpinner.HitObjectApplied -= resetState;
}
private struct RotationRecord
{
public float Rotation;
public double Time;
}
}
}