2016-09-29 11:13:58 +00:00
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.UserInterface;
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2016-10-06 14:32:35 +00:00
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using osu.Game.GameModes.Backgrounds;
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2016-09-29 11:13:58 +00:00
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using OpenTK;
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using OpenTK.Graphics;
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2016-10-10 08:17:26 +00:00
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using osu.Framework;
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2016-09-29 11:13:58 +00:00
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namespace osu.Game.GameModes
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{
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public class GameModeWhiteBox : OsuGameMode
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{
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private Button popButton;
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const int transition_time = 1000;
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protected virtual IEnumerable<Type> PossibleChildren => null;
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private FlowContainer childModeButtons;
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private Container textContainer;
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private Box box;
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2016-10-05 11:03:52 +00:00
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg2");
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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2016-09-29 11:13:58 +00:00
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//only show the pop button if we are entered form another gamemode.
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2016-09-29 14:52:51 +00:00
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if (last != null)
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popButton.Alpha = 1;
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2016-09-29 11:13:58 +00:00
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2016-10-01 08:01:09 +00:00
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Content.Alpha = 0;
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2016-10-18 16:53:31 +00:00
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textContainer.Position = new Vector2(DrawSize.X / 16, 0);
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box.ScaleTo(0.2f);
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box.RotateTo(-20);
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Content.Delay(300, true);
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box.ScaleTo(1, transition_time, EasingTypes.OutElastic);
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box.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
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2016-10-01 08:01:09 +00:00
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textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
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Content.FadeIn(transition_time, EasingTypes.OutExpo);
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}
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2016-10-07 09:58:20 +00:00
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protected override bool OnExiting(GameMode next)
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{
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textContainer.MoveTo(new Vector2((DrawSize.X / 16), 0), transition_time, EasingTypes.OutExpo);
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Content.FadeOut(transition_time, EasingTypes.OutExpo);
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return base.OnExiting(next);
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}
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protected override void OnSuspending(GameMode next)
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{
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base.OnSuspending(next);
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2016-10-18 16:53:31 +00:00
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textContainer.MoveTo(new Vector2(-(DrawSize.X / 16), 0), transition_time, EasingTypes.OutExpo);
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Content.FadeOut(transition_time, EasingTypes.OutExpo);
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}
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protected override void OnResuming(GameMode last)
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{
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base.OnResuming(last);
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textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
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Content.FadeIn(transition_time, EasingTypes.OutExpo);
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}
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2016-11-01 14:24:14 +00:00
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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Children = new Drawable[]
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{
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box = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.3f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = getColourFor(GetType()),
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Alpha = 1,
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BlendingMode = BlendingMode.Additive,
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},
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textContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new[]
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{
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new SpriteText
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{
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Text = GetType().Name,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 50,
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},
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new SpriteText
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{
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Text = GetType().Namespace,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, 30)
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},
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}
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},
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popButton = new Button
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{
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Text = @"Back",
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(0.1f, 40),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Colour = new Color4(235, 51, 153, 255),
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Alpha = 0,
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Action = delegate {
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Exit();
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}
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},
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childModeButtons = new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.1f, 1)
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}
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};
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if (PossibleChildren != null)
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{
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foreach (Type t in PossibleChildren)
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{
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childModeButtons.Add(new Button
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{
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Text = $@"{t.Name}",
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, 40),
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Colour = getColourFor(t),
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Action = delegate
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{
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Push(Activator.CreateInstance(t) as GameMode);
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}
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});
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}
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}
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}
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private Color4 getColourFor(Type type)
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{
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int hash = type.Name.GetHashCode();
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byte r = (byte)MathHelper.Clamp(((hash & 0xFF0000) >> 16) * 0.8f, 20, 255);
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byte g = (byte)MathHelper.Clamp(((hash & 0x00FF00) >> 8) * 0.8f, 20, 255);
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byte b = (byte)MathHelper.Clamp((hash & 0x0000FF) * 0.8f, 20, 255);
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return new Color4(r, g, b, 255);
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}
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}
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}
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