2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-06-11 06:07:42 +00:00
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2021-12-23 18:27:27 +00:00
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using System;
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2021-09-15 05:39:47 +00:00
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using System.Collections.Generic;
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2018-06-11 06:07:42 +00:00
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Extensions;
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2018-06-11 06:07:42 +00:00
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using osu.Game.Rulesets.Configuration;
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namespace osu.Game.Rulesets
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{
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public class RulesetConfigCache : Component, IRulesetConfigCache
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{
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private readonly RealmContextFactory realmFactory;
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private readonly RulesetStore rulesets;
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2021-11-23 03:52:17 +00:00
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private readonly Dictionary<string, IRulesetConfigManager> configCache = new Dictionary<string, IRulesetConfigManager>();
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public RulesetConfigCache(RealmContextFactory realmFactory, RulesetStore rulesets)
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{
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this.realmFactory = realmFactory;
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this.rulesets = rulesets;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var settingsStore = new SettingsStore(realmFactory);
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// let's keep things simple for now and just retrieve all the required configs at startup..
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foreach (var ruleset in rulesets.AvailableRulesets)
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{
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if (string.IsNullOrEmpty(ruleset.ShortName))
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continue;
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configCache[ruleset.ShortName] = ruleset.CreateInstance().CreateConfig(settingsStore);
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}
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}
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public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
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{
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if (!IsLoaded)
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throw new InvalidOperationException($@"Cannot retrieve {nameof(IRulesetConfigManager)} before {nameof(RulesetConfigCache)} has loaded");
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if (!configCache.TryGetValue(ruleset.RulesetInfo.ShortName, out var config))
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throw new InvalidOperationException($@"Attempted to retrieve {nameof(IRulesetConfigManager)} for an unavailable ruleset {ruleset.GetDisplayString()}");
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return config;
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}
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2019-09-05 15:22:35 +00:00
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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2019-09-05 16:14:37 +00:00
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// ensures any potential database operations are finalised before game destruction.
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foreach (var c in configCache.Values)
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c?.Dispose();
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}
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2018-06-11 06:07:42 +00:00
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}
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}
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