Bring back `SettingsStore` to avoid changing ruleset API for now

Also fixes some remaining test failures due to locally constructed
rulesets that are not being tracked by the game.
This commit is contained in:
Dean Herbert 2021-09-15 16:08:31 +09:00
parent c36a67d06e
commit 520e550764
11 changed files with 95 additions and 69 deletions

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@ -3,7 +3,7 @@
using System;
using osu.Framework.Configuration.Tracking;
using osu.Game.Database;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Mania.UI;
@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
{
public ManiaRulesetConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset, int? variant = null)
: base(realmFactory, ruleset, variant)
public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}

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@ -17,7 +17,7 @@
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Database;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
@ -278,7 +278,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => new ManiaRulesetConfigManager(realmFactory, RulesetInfo);
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Database;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.UI;
@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Osu.Configuration
{
public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
{
public OsuRulesetConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset, int? variant = null)
: base(realmFactory, ruleset, variant)
public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}

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@ -1,41 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Setup;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
using System;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Rulesets.Osu.Edit.Setup;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu
{
@ -229,7 +229,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
public override IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => new OsuRulesetConfigManager(realmFactory, RulesetInfo);
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
protected override IEnumerable<HitResult> GetValidHitResults()
{

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@ -12,7 +12,7 @@
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
@ -74,7 +74,7 @@ public TestRuleset()
}
public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
public override IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => new TestRulesetConfigManager();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new TestRulesetConfigManager();
public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;

View File

@ -18,13 +18,13 @@ public abstract class DatabasedConfigManager<TLookup> : ConfigManager<TLookup>
private readonly int? variant;
private List<RealmSetting> databasedSettings;
private List<RealmSetting> databasedSettings = new List<RealmSetting>();
private readonly RulesetInfo ruleset;
protected DatabasedConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset = null, int? variant = null)
protected DatabasedConfigManager(SettingsStore store = null, RulesetInfo ruleset = null, int? variant = null)
{
this.realmFactory = realmFactory;
realmFactory = store?.Realm;
this.ruleset = ruleset;
this.variant = variant;
@ -37,8 +37,11 @@ protected override void PerformLoad()
{
var rulesetID = ruleset?.ID;
// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
databasedSettings = realmFactory.Context.All<RealmSetting>().Where(b => b.RulesetID == rulesetID && b.Variant == variant).ToList();
if (realmFactory != null)
{
// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
databasedSettings = realmFactory.Context.All<RealmSetting>().Where(b => b.RulesetID == rulesetID && b.Variant == variant).ToList();
}
}
protected override bool PerformSave()
@ -59,23 +62,22 @@ protected override void AddBindable<TBindable>(TLookup lookup, Bindable<TBindabl
}
else
{
realmFactory.Context.Write(() =>
setting = new RealmSetting
{
realmFactory.Context.Add(setting = new RealmSetting
{
Key = lookup.ToString(),
Value = bindable.Value,
RulesetID = ruleset?.ID,
Variant = variant,
});
});
Key = lookup.ToString(),
Value = bindable.Value,
RulesetID = ruleset?.ID,
Variant = variant,
};
realmFactory?.Context.Write(() => realmFactory.Context.Add(setting));
databasedSettings.Add(setting);
}
bindable.ValueChanged += b =>
{
realmFactory.Context.Write(() => setting.Value = b.NewValue);
realmFactory?.Context.Write(() => setting.Value = b.NewValue);
};
}
}

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Database;
namespace osu.Game.Configuration
{
public class SettingsStore
{
// this class mostly exists as a wrapper to avoid breaking the ruleset API (see usage in RulesetConfigManager).
// it may cease to exist going forward, depending on how the structure of the config data layer changes.
public readonly RealmContextFactory Realm;
public SettingsStore(RealmContextFactory realmFactory)
{
Realm = realmFactory;
}
}
}

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Database;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Configuration;
@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings
{
/// <summary>
/// A <see cref="SettingsSubsection"/> which provides subclasses with the <see cref="IRulesetConfigManager"/>
/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig(RealmContextFactory)"/>.
/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig(SettingsStore)"/>.
/// </summary>
public abstract class RulesetSettingsSubsection : SettingsSubsection
{

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@ -3,15 +3,14 @@
using System;
using osu.Game.Configuration;
using osu.Game.Database;
namespace osu.Game.Rulesets.Configuration
{
public abstract class RulesetConfigManager<TLookup> : DatabasedConfigManager<TLookup>, IRulesetConfigManager
where TLookup : struct, Enum
{
protected RulesetConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset, int? variant = null)
: base(realmFactory, ruleset, variant)
protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}
}

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@ -5,32 +5,32 @@
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Filter;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osu.Game.Users;
using JetBrains.Annotations;
using osu.Framework.Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Testing;
using osu.Game.Extensions;
using osu.Game.Rulesets.Filter;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
namespace osu.Game.Rulesets
{
@ -262,8 +262,8 @@ public PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap,
/// <summary>
/// Creates the <see cref="IRulesetConfigManager"/> for this <see cref="Ruleset"/>.
/// </summary>
/// <param name="realmFactory">The <see cref="RealmContextFactory"/> to store the settings.</param>
public virtual IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => null;
/// <param name="settings">The <see cref="SettingsStore"/> to store the settings.</param>
public virtual IRulesetConfigManager CreateConfig(SettingsStore settings) => null;
/// <summary>
/// A unique short name to reference this ruleset in online requests.

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Rulesets.Configuration;
@ -30,13 +31,15 @@ protected override void LoadComplete()
{
base.LoadComplete();
var settingsStore = new SettingsStore(realmFactory);
// let's keep things simple for now and just retrieve all the required configs at startup..
foreach (var ruleset in rulesets.AvailableRulesets)
{
if (ruleset.ID == null)
continue;
configCache[ruleset.ID.Value] = ruleset.CreateInstance().CreateConfig(realmFactory);
configCache[ruleset.ID.Value] = ruleset.CreateInstance().CreateConfig(settingsStore);
}
}
@ -52,7 +55,9 @@ public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
return null;
if (!configCache.TryGetValue(ruleset.RulesetInfo.ID.Value, out var config))
return ruleset.CreateConfig(realmFactory);
// any ruleset request which wasn't initialised on startup should not be stored to realm.
// this should only be used by tests.
return ruleset.CreateConfig(null);
return config;
}