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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation ;
namespace osu.Game.Localisation
{
public static class SkinEditorStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.SkinEditor" ;
/// <summary>
/// "Skin editor"
/// </summary>
public static LocalisableString SkinEditor = > new TranslatableString ( getKey ( @"skin_editor" ) , @"Skin editor" ) ;
/// <summary>
/// "Components"
/// </summary>
public static LocalisableString Components = > new TranslatableString ( getKey ( @"components" ) , @"Components" ) ;
/// <summary>
/// "Scene library"
/// </summary>
public static LocalisableString SceneLibrary = > new TranslatableString ( getKey ( @"scene_library" ) , @"Scene library" ) ;
/// <summary>
/// "Song Select"
/// </summary>
public static LocalisableString SongSelect = > new TranslatableString ( getKey ( @"song_select" ) , @"Song Select" ) ;
/// <summary>
/// "Gameplay"
/// </summary>
public static LocalisableString Gameplay = > new TranslatableString ( getKey ( @"gameplay" ) , @"Gameplay" ) ;
/// <summary>
/// "Settings ({0})"
/// </summary>
public static LocalisableString Settings ( string arg0 ) = > new TranslatableString ( getKey ( @"settings" ) , @"Settings ({0})" , arg0 ) ;
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/// <summary>
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/// "Currently editing"
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/// </summary>
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public static LocalisableString CurrentlyEditing = > new TranslatableString ( getKey ( @"currently_editing" ) , @"Currently editing" ) ;
/// <summary>
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/// "All layout elements for layers in the current screen will be reset to defaults."
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/// </summary>
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public static LocalisableString RevertToDefaultDescription = > new TranslatableString ( getKey ( @"revert_to_default_description" ) , @"All layout elements for layers in the current screen will be reset to defaults." ) ;
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private static string getKey ( string key ) = > $@"{prefix}:{key}" ;
}
}