mirror of https://github.com/ppy/osu
Localise editor's UI
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6eb5508404
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17aeb0ec19
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@ -0,0 +1,49 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class SkinEditorStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.SkinEditor";
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/// <summary>
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/// "Skin editor"
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/// </summary>
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public static LocalisableString SkinEditor => new TranslatableString(getKey(@"skin_editor"), @"Skin editor");
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/// <summary>
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/// "Currently editing"
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/// </summary>
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public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
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/// <summary>
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/// "Components"
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/// </summary>
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public static LocalisableString Components => new TranslatableString(getKey(@"components"), @"Components");
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/// <summary>
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/// "Scene library"
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/// </summary>
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public static LocalisableString SceneLibrary => new TranslatableString(getKey(@"scene_library"), @"Scene library");
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/// <summary>
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/// "Song Select"
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/// </summary>
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public static LocalisableString SongSelect => new TranslatableString(getKey(@"song_select"), @"Song Select");
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/// <summary>
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/// "Gameplay"
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/// </summary>
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public static LocalisableString Gameplay => new TranslatableString(getKey(@"gameplay"), @"Gameplay");
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/// <summary>
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/// "Settings ({0})"
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/// </summary>
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public static LocalisableString Settings(string arg0) => new TranslatableString(getKey(@"settings"), @"Settings ({0})", arg0);
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -10,6 +10,7 @@
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Play.HUD;
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@ -26,7 +27,7 @@ public partial class SkinComponentToolbox : EditorSidebarSection
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private FillFlowContainer fill = null!;
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public SkinComponentToolbox(CompositeDrawable? target = null)
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: base("Components")
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: base(SkinEditorStrings.Components)
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{
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this.target = target;
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}
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@ -109,7 +109,7 @@ private void load()
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{
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new Container
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{
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Name = "Menu container",
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Name = @"Menu container",
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RelativeSizeAxes = Axes.X,
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Depth = float.MinValue,
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Height = MENU_HEIGHT,
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@ -234,7 +234,6 @@ public void UpdateTargetScreen(Drawable targetScreen)
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// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
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content?.Clear();
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Scheduler.AddOnce(loadBlueprintContainer);
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Scheduler.AddOnce(populateSettings);
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@ -253,15 +252,15 @@ private void skinChanged()
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{
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headerText.Clear();
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headerText.AddParagraph("Skin editor", cp => cp.Font = OsuFont.Default.With(size: 16));
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headerText.AddParagraph(SkinEditorStrings.SkinEditor, cp => cp.Font = OsuFont.Default.With(size: 16));
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headerText.NewParagraph();
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headerText.AddText("Currently editing ", cp =>
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headerText.AddText(SkinEditorStrings.CurrentlyEditing, cp =>
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{
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cp.Font = OsuFont.Default.With(size: 12);
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cp.Colour = colours.Yellow;
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});
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headerText.AddText($"{currentSkin.Value.SkinInfo}", cp =>
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headerText.AddText($" {currentSkin.Value.SkinInfo}", cp =>
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{
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cp.Font = OsuFont.Default.With(size: 12, weight: FontWeight.Bold);
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cp.Colour = colours.Yellow;
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@ -16,6 +16,7 @@
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -66,7 +67,7 @@ private void load(OverlayColourProvider overlayColourProvider)
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{
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new FillFlowContainer
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{
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Name = "Scene library",
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Name = @"Scene library",
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Spacing = new Vector2(padding),
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@ -76,14 +77,14 @@ private void load(OverlayColourProvider overlayColourProvider)
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{
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new OsuSpriteText
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{
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Text = "Scene library",
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Text = SkinEditorStrings.SceneLibrary,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding(10),
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},
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new SceneButton
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{
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Text = "Song Select",
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Text = SkinEditorStrings.SongSelect,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Action = () => performer?.PerformFromScreen(screen =>
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@ -96,7 +97,7 @@ private void load(OverlayColourProvider overlayColourProvider)
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},
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new SceneButton
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{
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Text = "Gameplay",
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Text = SkinEditorStrings.Gameplay,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Action = () => performer?.PerformFromScreen(screen =>
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@ -1,12 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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@ -17,7 +16,7 @@ internal partial class SkinSettingsToolbox : EditorSidebarSection
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protected override Container<Drawable> Content { get; }
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public SkinSettingsToolbox(Drawable component)
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: base($"Settings ({component.GetType().Name})")
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: base(SkinEditorStrings.Settings(component.GetType().Name))
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{
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base.Content.Add(Content = new FillFlowContainer
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{
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