osu/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

235 lines
9.7 KiB
C#
Raw Normal View History

2019-09-24 01:53:26 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
2019-09-24 01:53:26 +00:00
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Replays;
2019-09-24 01:53:26 +00:00
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
2021-04-14 08:47:11 +00:00
using osu.Game.Screens.Play;
2019-11-21 09:50:54 +00:00
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK;
2019-09-24 01:53:26 +00:00
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneSpinnerRotation : TestSceneOsuPlayer
{
private const double spinner_start_time = 100;
private const double spinner_duration = 6000;
2019-09-24 01:53:26 +00:00
[Resolved]
private AudioManager audioManager { get; set; } = null!;
2019-09-24 01:53:26 +00:00
protected override bool Autoplay => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
2019-09-24 01:53:26 +00:00
private DrawableSpinner drawableSpinner = null!;
2019-09-24 01:53:26 +00:00
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
2020-08-26 15:21:50 +00:00
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
2019-09-24 01:53:26 +00:00
}
[Test]
public void TestSpinnerRewindingRotation()
{
double trackerRotationTolerance = 0;
2019-09-24 01:53:26 +00:00
addSeekStep(5000);
AddStep("calculate rotation tolerance", () =>
{
trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f);
});
AddAssert("is disc rotation not almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.Not.EqualTo(0).Within(100));
AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.Not.EqualTo(0).Within(100));
2019-09-24 01:53:26 +00:00
addSeekStep(0);
AddAssert("is disc rotation almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(0).Within(trackerRotationTolerance));
AddAssert("is disc rotation absolute almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(0).Within(100));
2019-09-24 01:53:26 +00:00
}
[Test]
public void TestSpinnerMiddleRewindingRotation()
{
double finalCumulativeTrackerRotation = 0;
double finalTrackerRotation = 0, trackerRotationTolerance = 0;
2019-09-24 01:53:26 +00:00
addSeekStep(spinner_start_time + 5000);
AddStep("retrieve disc rotation", () =>
{
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
trackerRotationTolerance = Math.Abs(finalTrackerRotation * 0.05f);
});
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
2019-09-24 01:53:26 +00:00
addSeekStep(spinner_start_time + 2500);
AddAssert("disc rotation rewound",
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
// due to the exponential damping applied we're allowing a larger margin of error of about 10%
// (5% relative to the final rotation value, but we're half-way through the spin).
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance));
AddAssert("is cumulative rotation rewound",
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
addSeekStep(spinner_start_time + 5000);
AddAssert("is disc rotation almost same",
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance));
AddAssert("is cumulative rotation almost same",
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
2019-09-24 01:53:26 +00:00
}
[Test]
public void TestRotationDirection([Values(true, false)] bool clockwise)
{
if (clockwise)
transformReplay(flip);
2019-09-24 01:53:26 +00:00
addSeekStep(5000);
AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.RotationTracker.Rotation > 0 : drawableSpinner.RotationTracker.Rotation < 0);
2019-09-24 01:53:26 +00:00
}
private Replay flip(Replay scoreReplay) => new Replay
{
Frames = scoreReplay
.Frames
.Cast<OsuReplayFrame>()
.Select(replayFrame =>
{
var flippedPosition = new Vector2(OsuPlayfield.BASE_SIZE.X - replayFrame.Position.X, replayFrame.Position.Y);
return new OsuReplayFrame(replayFrame.Time, flippedPosition, replayFrame.Actions.ToArray());
})
.Cast<ReplayFrame>()
.ToList()
};
[Test]
public void TestSpinnerNormalBonusRewinding()
{
addSeekStep(spinner_start_time + 1000);
AddAssert("player score matching expected bonus score", () =>
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
2022-11-06 22:59:27 +00:00
long totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
});
addSeekStep(0);
AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0);
}
[Test]
public void TestSpinnerCompleteBonusRewinding()
{
addSeekStep(2500);
addSeekStep(0);
AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0);
}
[Test]
public void TestSpinPerMinuteOnRewind()
{
double estimatedSpm = 0;
addSeekStep(1000);
AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpinsPerMinute.Value);
addSeekStep(2000);
AddAssert("spm still valid", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(estimatedSpm).Within(1.0));
2019-12-18 07:07:14 +00:00
addSeekStep(1000);
AddAssert("spm still valid", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(estimatedSpm).Within(1.0));
}
2020-08-10 18:04:14 +00:00
[TestCase(0.5)]
[TestCase(2.0)]
public void TestSpinUnaffectedByClockRate(double rate)
{
double expectedProgress = 0;
double expectedSpm = 0;
addSeekStep(1000);
AddStep("retrieve spinner state", () =>
{
expectedProgress = drawableSpinner.Progress;
expectedSpm = drawableSpinner.SpinsPerMinute.Value;
2020-08-10 18:04:14 +00:00
});
addSeekStep(0);
2021-04-14 08:47:11 +00:00
AddStep("adjust track rate", () => ((MasterGameplayClockContainer)Player.GameplayClockContainer).UserPlaybackRate.Value = rate);
2020-08-10 18:04:14 +00:00
addSeekStep(1000);
2022-08-18 09:08:46 +00:00
AddAssert("progress almost same", () => drawableSpinner.Progress, () => Is.EqualTo(expectedProgress).Within(0.05));
AddAssert("spm almost same", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(expectedSpm).Within(2.0));
2020-08-10 18:04:14 +00:00
}
2019-09-24 01:53:26 +00:00
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
2022-08-18 09:08:46 +00:00
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(100));
2019-09-24 01:53:26 +00:00
}
private void transformReplay(Func<Replay, Replay> replayTransformation) => AddStep("set replay", () =>
{
var drawableRuleset = this.ChildrenOfType<DrawableOsuRuleset>().Single();
var score = drawableRuleset.ReplayScore;
var transformedScore = new Score
{
ScoreInfo = score.ScoreInfo,
Replay = replayTransformation.Invoke(score.Replay)
};
drawableRuleset.SetReplayScore(transformedScore);
});
2019-09-24 01:53:26 +00:00
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
StartTime = spinner_start_time,
Duration = spinner_duration
2019-09-24 01:53:26 +00:00
},
}
};
private partial class ScoreExposedPlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public ScoreExposedPlayer()
: base(false, false)
{
}
}
2019-09-24 01:53:26 +00:00
}
}