Refactor to centralise implementation into a single component

Turns out this is a better way forward.
This commit is contained in:
Dean Herbert 2020-07-29 20:01:01 +09:00
parent 2a5e9fed4d
commit 023feaf438
12 changed files with 265 additions and 279 deletions

View File

@ -61,7 +61,7 @@ protected override void Update()
{
base.Update();
if (auto)
Disc.Rotate((float)(Clock.ElapsedFrameTime * 3));
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 3));
}
}
}

View File

@ -61,12 +61,12 @@ public override void SetUpSteps()
public void TestSpinnerRewindingRotation()
{
addSeekStep(5000);
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, 0, 100));
addSeekStep(0);
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, 0, 100));
}
[Test]
@ -75,24 +75,24 @@ public void TestSpinnerMiddleRewindingRotation()
double finalAbsoluteDiscRotation = 0, finalRelativeDiscRotation = 0, finalSpinnerSymbolRotation = 0;
addSeekStep(5000);
AddStep("retrieve disc relative rotation", () => finalRelativeDiscRotation = drawableSpinner.Disc.Rotation);
AddStep("retrieve disc absolute rotation", () => finalAbsoluteDiscRotation = drawableSpinner.Disc.CumulativeRotation);
AddStep("retrieve disc relative rotation", () => finalRelativeDiscRotation = drawableSpinner.RotationTracker.Rotation);
AddStep("retrieve disc absolute rotation", () => finalAbsoluteDiscRotation = drawableSpinner.RotationTracker.CumulativeRotation);
AddStep("retrieve spinner symbol rotation", () => finalSpinnerSymbolRotation = spinnerSymbol.Rotation);
addSeekStep(2500);
AddUntilStep("disc rotation rewound",
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation / 2, 100));
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalRelativeDiscRotation / 2, 100));
AddUntilStep("symbol rotation rewound",
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, 100));
addSeekStep(5000);
AddAssert("is disc rotation almost same",
() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation, 100));
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalRelativeDiscRotation, 100));
AddAssert("is symbol rotation almost same",
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, 100));
AddAssert("is disc rotation absolute almost same",
() => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, finalAbsoluteDiscRotation, 100));
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, finalAbsoluteDiscRotation, 100));
}
[Test]
@ -115,7 +115,7 @@ public void TestRotationDirection([Values(true, false)] bool clockwise)
addSeekStep(5000);
AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.Disc.Rotation > 0 : drawableSpinner.Disc.Rotation < 0);
AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.RotationTracker.Rotation > 0 : drawableSpinner.RotationTracker.Rotation < 0);
AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
}
@ -142,7 +142,7 @@ public void TestSpinnerNormalBonusRewinding()
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK;
return totalScore == (int)(drawableSpinner.RotationTracker.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK;
});
addSeekStep(0);

View File

@ -82,9 +82,7 @@ protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState
case DrawableSpinner spinner:
// hide elements we don't care about.
spinner.Disc.Hide();
spinner.Ticks.Hide();
spinner.Background.Hide();
// todo: hide background
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
spinner.FadeOut(fadeOutDuration);

View File

@ -40,8 +40,8 @@ private void onSpinnerUpdate(Drawable drawable)
{
var spinner = (DrawableSpinner)drawable;
spinner.Disc.Tracking = true;
spinner.Disc.Rotate(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
spinner.RotationTracker.Tracking = true;
spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
}
}
}

View File

@ -58,8 +58,7 @@ protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
break;
case DrawableSpinner spinner:
spinner.Disc.Hide();
spinner.Background.Hide();
//todo: hide background
break;
}
}

View File

@ -1,44 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DefaultSpinnerBackground : SpinnerFill
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
{
Disc.Alpha = 0;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
drawableHitObject.State.BindValueChanged(val =>
{
Color4 colour;
switch (val.NewValue)
{
default:
colour = colours.BlueDark;
break;
case ArmedState.Hit:
colour = colours.YellowLight;
break;
}
this.FadeAccent(colour.Darken(1), 200);
}, true);
FinishTransforms(true);
}
}
}

View File

@ -3,22 +3,19 @@
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osuTK;
using osuTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -28,24 +25,12 @@ public class DrawableSpinner : DrawableOsuHitObject
private readonly Container<DrawableSpinnerTick> ticks;
public readonly SpinnerDisc Disc;
public readonly SpinnerTicks Ticks;
public readonly SpinnerRotationTracker RotationTracker;
public readonly SpinnerSpmCounter SpmCounter;
private readonly SpinnerBonusDisplay bonusDisplay;
private readonly Container mainContainer;
public readonly SkinnableDrawable Background;
private readonly SkinnableDrawable circleContainer;
private readonly Color4 baseColour = Color4Extensions.FromHex(@"002c3c");
private readonly Color4 fillColour = Color4Extensions.FromHex(@"005b7c");
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private Color4 normalColour;
private Color4 completeColour;
public DrawableSpinner(Spinner s)
: base(s)
{
@ -62,27 +47,17 @@ public DrawableSpinner(Spinner s)
InternalChildren = new Drawable[]
{
ticks = new Container<DrawableSpinnerTick>(),
circleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerCentre), _ => new DefaultSpinnerCentre())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
mainContainer = new AspectContainer
RotationTracker = new SpinnerRotationTracker(Spinner),
new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new[]
Scale = new Vector2(Spinner.Scale),
Children = new Drawable[]
{
Background = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBackground), _ => new DefaultSpinnerBackground()),
Disc = new SpinnerDisc(Spinner)
{
Scale = Vector2.Zero,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
circleContainer.CreateProxy(),
Ticks = new SpinnerTicks
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerDisc), _ => new DefaultSpinnerDisc()),
RotationTracker = new SpinnerRotationTracker(Spinner)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -117,6 +92,14 @@ protected override void AddNestedHitObject(DrawableHitObject hitObject)
}
}
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
using (BeginDelayedSequence(Spinner.Duration, true))
this.FadeOut(160);
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
@ -140,27 +123,17 @@ protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
normalColour = baseColour;
completeColour = colours.YellowLight;
Ticks.AccentColour = normalColour;
Disc.AccentColour = fillColour;
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
positionBindable.BindTo(HitObject.PositionBindable);
}
public float Progress => Math.Clamp(Disc.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
public float Progress => Math.Clamp(RotationTracker.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
if (Progress >= 1 && !Disc.Complete)
{
Disc.Complete = true;
transformFillColour(completeColour, 200);
}
RotationTracker.Complete.Value = Progress >= 1;
if (userTriggered || Time.Current < Spinner.EndTime)
return;
@ -186,27 +159,20 @@ protected override void Update()
{
base.Update();
if (HandleUserInput)
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
RotationTracker.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
}
private float relativeHeight => ToScreenSpace(new RectangleF(0, 0, OsuHitObject.OBJECT_RADIUS, OsuHitObject.OBJECT_RADIUS)).Height / mainContainer.DrawHeight;
public float RelativeHeight => ToScreenSpace(new RectangleF(0, 0, 0, OsuHitObject.OBJECT_RADIUS * 2)).Height / DrawHeight;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!SpmCounter.IsPresent && Disc.Tracking)
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
Ticks.Rotation = Disc.Rotation;
SpmCounter.SetRotation(Disc.CumulativeRotation);
SpmCounter.SetRotation(RotationTracker.CumulativeRotation);
updateBonusScore();
float relativeCircleScale = Spinner.Scale * relativeHeight;
float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
}
private int wholeSpins;
@ -216,7 +182,7 @@ private void updateBonusScore()
if (ticks.Count == 0)
return;
int spins = (int)(Disc.CumulativeRotation / 360);
int spins = (int)(RotationTracker.CumulativeRotation / 360);
if (spins < wholeSpins)
{
@ -240,59 +206,5 @@ private void updateBonusScore()
wholeSpins++;
}
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
circleContainer.ScaleTo(0);
mainContainer.ScaleTo(0);
using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
{
float phaseOneScale = Spinner.Scale * 0.7f;
circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 4, Easing.OutQuint);
mainContainer
.ScaleTo(phaseOneScale * relativeHeight * 1.6f, HitObject.TimePreempt / 4, Easing.OutQuint)
.RotateTo((float)(25 * Spinner.Duration / 2000), HitObject.TimePreempt + Spinner.Duration);
using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
{
circleContainer.ScaleTo(Spinner.Scale, 400, Easing.OutQuint);
mainContainer.ScaleTo(1, 400, Easing.OutQuint);
}
}
}
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
using (BeginDelayedSequence(Spinner.Duration, true))
{
this.FadeOut(160);
switch (state)
{
case ArmedState.Hit:
transformFillColour(completeColour, 0);
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
mainContainer.RotateTo(mainContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;
}
}
}
private void transformFillColour(Colour4 colour, double duration)
{
Disc.FadeAccent(colour, duration);
Ticks.FadeAccent(colour, duration);
}
}
}

View File

@ -0,0 +1,170 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class DefaultSpinnerDisc : CompositeDrawable
{
private DrawableSpinner drawableSpinner;
private Spinner spinner;
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
private Color4 normalColour;
private Color4 completeColour;
private SpinnerTicks ticks;
private int completeTick;
private SpinnerFill fill;
private Container mainContainer;
private SpinnerCentreLayer centre;
private SpinnerBackgroundLayer background;
public DefaultSpinnerDisc()
{
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
{
drawableSpinner = (DrawableSpinner)drawableHitObject;
spinner = (Spinner)drawableSpinner.HitObject;
normalColour = colours.BlueDark;
completeColour = colours.YellowLight;
InternalChildren = new Drawable[]
{
mainContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
background = new SpinnerBackgroundLayer(),
fill = new SpinnerFill
{
Alpha = idle_alpha,
AccentColour = normalColour
},
ticks = new SpinnerTicks
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = normalColour
},
}
},
centre = new SpinnerCentreLayer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
centre.ScaleTo(0);
mainContainer.ScaleTo(0);
this.ScaleTo(1);
drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
}
private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
{
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
{
float phaseOneScale = spinner.Scale * 0.7f;
centre.ScaleTo(phaseOneScale, spinner.TimePreempt / 4, Easing.OutQuint);
mainContainer
.ScaleTo(phaseOneScale * drawableSpinner.RelativeHeight * 1.6f, spinner.TimePreempt / 4, Easing.OutQuint);
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
{
centre.ScaleTo(spinner.Scale, spinner.TimePreempt / 2, Easing.OutQuint);
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
}
}
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
updateComplete(state.NewValue == ArmedState.Hit, 0);
using (BeginDelayedSequence(spinner.Duration, true))
{
switch (state.NewValue)
{
case ArmedState.Hit:
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
this.RotateTo(mainContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;
}
}
}
private void updateComplete(bool complete, double duration)
{
var colour = complete ? completeColour : normalColour;
ticks.FadeAccent(colour.Darken(1), duration);
fill.FadeAccent(colour.Darken(1), duration);
background.FadeAccent(colour, duration);
centre.FadeAccent(colour, duration);
}
private bool updateCompleteTick() => completeTick != (completeTick = (int)(drawableSpinner.RotationTracker.CumulativeRotation / 360));
protected override void Update()
{
base.Update();
if (drawableSpinner.RotationTracker.Complete.Value && updateCompleteTick())
{
fill.FinishTransforms(false, nameof(Alpha));
fill
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
.Then()
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
}
float relativeCircleScale = spinner.Scale * drawableSpinner.RelativeHeight;
float targetScale = relativeCircleScale + (1 - relativeCircleScale) * drawableSpinner.Progress;
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
}
}
}

View File

@ -36,6 +36,9 @@ public SpinnerFill()
RelativeSizeAxes = Axes.Both;
Masking = true;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
Disc = new Box

View File

@ -2,85 +2,33 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Utils;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerDisc : CircularContainer, IHasAccentColour
public class SpinnerRotationTracker : CircularContainer
{
private readonly Spinner spinner;
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
if (background.Drawable is IHasAccentColour accent)
accent.AccentColour = value;
}
}
private readonly SkinnableDrawable background;
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
public override bool IsPresent => true; // handle input when hidden
public SpinnerDisc(Spinner s)
public SpinnerRotationTracker(Spinner s)
{
spinner = s;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
background = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerDisc), _ => new SpinnerFill { Alpha = idle_alpha }),
};
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private bool tracking;
public bool Tracking { get; set; }
public bool Tracking
{
get => tracking;
set
{
if (value == tracking) return;
tracking = value;
// todo: new default only
background.Drawable.FadeTo(tracking ? tracking_alpha : idle_alpha, 100);
}
}
private bool complete;
public bool Complete
{
get => complete;
set
{
if (value == complete) return;
complete = value;
updateCompleteTick();
}
}
public readonly BindableBool Complete = new BindableBool();
/// <summary>
/// The total rotation performed on the spinner disc, disregarding the spin direction.
@ -93,7 +41,7 @@ public bool Complete
/// If the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
/// </example>
public float CumulativeRotation;
public float CumulativeRotation { get; private set; }
/// <summary>
/// Whether currently in the correct time range to allow spinning.
@ -110,9 +58,6 @@ protected override bool OnMouseMove(MouseMoveEvent e)
private float lastAngle;
private float currentRotation;
private int completeTick;
private bool updateCompleteTick() => completeTick != (completeTick = (int)(CumulativeRotation / 360));
private bool rotationTransferred;
@ -123,21 +68,11 @@ protected override void Update()
var delta = thisAngle - lastAngle;
if (tracking)
Rotate(delta);
if (Tracking)
AddRotation(delta);
lastAngle = thisAngle;
if (Complete && updateCompleteTick())
{
// todo: new default only
background.Drawable.FinishTransforms(false, nameof(Alpha));
background.Drawable
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
.Then()
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
}
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
}
@ -148,7 +83,7 @@ protected override void Update()
/// Will be a no-op if not a valid time to spin.
/// </remarks>
/// <param name="angle">The delta angle.</param>
public void Rotate(float angle)
public void AddRotation(float angle)
{
if (!isSpinnableTime)
return;

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class SpinnerBackgroundLayer : SpinnerFill
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
{
Disc.Alpha = 0;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
}
}

View File

@ -15,7 +15,7 @@
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DefaultSpinnerCentre : CompositeDrawable
public class SpinnerCentreLayer : CompositeDrawable, IHasAccentColour
{
private DrawableSpinner spinner;
@ -24,7 +24,7 @@ public class DefaultSpinnerCentre : CompositeDrawable
private SpriteIcon symbol;
[BackgroundDependencyLoader]
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
private void load(DrawableHitObject drawableHitObject)
{
spinner = (DrawableSpinner)drawableHitObject;
@ -49,35 +49,26 @@ private void load(OsuColour colours, DrawableHitObject drawableHitObject)
Shadow = false,
},
};
drawableHitObject.State.BindValueChanged(val =>
{
Color4 colour;
switch (val.NewValue)
{
default:
colour = colours.BlueDark;
break;
case ArmedState.Hit:
colour = colours.YellowLight;
break;
}
circle.FadeColour(colour, 200);
glow.FadeColour(colour, 200);
}, true);
FinishTransforms(true);
}
protected override void Update()
{
base.Update();
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, spinner.RotationTracker.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
}
circle.Rotation = spinner.Disc.Rotation;
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, spinner.Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
circle.Colour = accentColour;
glow.Colour = accentColour;
}
}
}
}