osu/osu.Desktop.VisualTests/VisualTestGame.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Platform;
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using osu.Framework.Testing;
using osu.Game;
using osu.Game.Screens.Backgrounds;
namespace osu.Desktop.VisualTests
{
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internal class VisualTestGame : OsuGameBase
{
protected override void LoadComplete()
{
base.LoadComplete();
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LoadComponentAsync(new BackgroundScreenDefault { Depth = 10 }, AddInternal);
// Have to construct this here, rather than in the constructor, because
// we depend on some dependencies to be loaded within OsuGameBase.load().
Add(new TestBrowser());
}
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public override void SetHost(GameHost host)
{
base.SetHost(host);
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host.UpdateThread.InactiveHz = host.UpdateThread.ActiveHz;
host.DrawThread.InactiveHz = host.DrawThread.ActiveHz;
host.InputThread.InactiveHz = host.InputThread.ActiveHz;
host.Window.CursorState |= CursorState.Hidden;
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}
}
}