2017-02-07 04:59:30 +00:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-09-23 15:39:20 +00:00
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2017-03-18 17:32:21 +00:00
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using osu.Framework.Platform;
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2017-03-28 12:03:34 +00:00
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using osu.Framework.Testing;
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2016-09-23 15:39:20 +00:00
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using osu.Game;
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2017-02-14 04:34:57 +00:00
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using osu.Game.Screens.Backgrounds;
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2016-09-23 15:39:20 +00:00
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2016-10-26 08:26:26 +00:00
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namespace osu.Desktop.VisualTests
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2016-09-23 15:39:20 +00:00
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{
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2017-03-07 01:59:19 +00:00
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internal class VisualTestGame : OsuGameBase
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2016-09-23 15:39:20 +00:00
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{
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2016-11-12 17:34:36 +00:00
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protected override void LoadComplete()
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{
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2016-11-12 17:34:36 +00:00
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base.LoadComplete();
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2017-04-02 06:56:12 +00:00
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LoadComponentAsync(new BackgroundScreenDefault { Depth = 10 }, AddInternal);
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2017-02-14 04:34:57 +00:00
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2016-11-12 17:34:36 +00:00
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// Have to construct this here, rather than in the constructor, because
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// we depend on some dependencies to be loaded within OsuGameBase.load().
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2016-09-23 15:39:20 +00:00
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Add(new TestBrowser());
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}
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2017-03-18 17:32:21 +00:00
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public override void SetHost(GameHost host)
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{
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base.SetHost(host);
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2017-03-29 03:20:55 +00:00
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host.UpdateThread.InactiveHz = host.UpdateThread.ActiveHz;
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host.DrawThread.InactiveHz = host.DrawThread.ActiveHz;
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host.InputThread.InactiveHz = host.InputThread.ActiveHz;
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2017-05-02 08:45:42 +00:00
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host.Window.CursorState |= CursorState.Hidden;
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2017-03-18 17:32:21 +00:00
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}
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2016-09-23 15:39:20 +00:00
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}
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}
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