2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-09-27 07:27:11 +00:00
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using System;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Skinning
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{
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2019-07-19 09:38:24 +00:00
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public class SkinnableSpriteText : SkinnableDrawable, IHasText
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2018-09-27 07:27:11 +00:00
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{
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2019-12-06 05:40:45 +00:00
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public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
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2019-08-30 05:39:02 +00:00
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: base(component, defaultImplementation, allowFallback, confineMode)
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2018-09-27 07:27:11 +00:00
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{
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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if (Drawable is IHasText textDrawable)
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textDrawable.Text = Text;
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}
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private string text;
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public string Text
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{
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get => text;
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set
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{
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if (text == value)
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return;
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2019-02-28 04:31:40 +00:00
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2018-09-27 07:27:11 +00:00
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text = value;
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if (Drawable is IHasText textDrawable)
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textDrawable.Text = value;
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}
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}
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}
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}
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