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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class PerformancePointsCounter : RollingCounter<int>, ISkinnableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[CanBeNull]
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[Resolved(CanBeNull = true)]
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private ScoreProcessor scoreProcessor { get; set; }
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[Resolved(CanBeNull = true)]
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[CanBeNull]
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private GameplayState gameplayState { get; set; }
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[CanBeNull]
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private TimedDifficultyAttributes[] timedAttributes;
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private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource();
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public PerformancePointsCounter()
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{
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Current.Value = DisplayedCount = 0;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
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{
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Colour = colours.BlueLighter;
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if (gameplayState != null)
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{
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var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap);
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difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, gameplayState.Mods.ToArray(), loadCancellationSource.Token)
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.ContinueWith(r => Schedule(() => timedAttributes = r.Result), TaskContinuationOptions.OnlyOnRanToCompletion);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (scoreProcessor != null)
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scoreProcessor.NewJudgement += onNewJudgement;
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}
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private void onNewJudgement(JudgementResult judgement)
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{
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if (gameplayState?.Score == null || timedAttributes == null || timedAttributes.Length == 0)
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return;
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int attribIndex = Array.BinarySearch(timedAttributes, 0, timedAttributes.Length, new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
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if (attribIndex < 0)
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attribIndex = ~attribIndex - 1;
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attribIndex = Math.Clamp(attribIndex, 0, timedAttributes.Length - 1);
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var calculator = gameplayState.Ruleset.CreatePerformanceCalculator(timedAttributes[attribIndex].Attributes, gameplayState.Score.ScoreInfo);
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Current.Value = (int)Math.Round(calculator?.Calculate() ?? 0, MidpointRounding.AwayFromZero);
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}
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protected override LocalisableString FormatCount(int count) => count.ToString(@"D");
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protected override IHasText CreateText() => new TextComponent();
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (scoreProcessor != null)
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scoreProcessor.NewJudgement -= onNewJudgement;
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loadCancellationSource?.Cancel();
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}
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private class TextComponent : CompositeDrawable, IHasText
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{
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public LocalisableString Text
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{
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get => text.Text;
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set => text.Text = value;
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}
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private readonly OsuSpriteText text;
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public TextComponent()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(2),
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Numeric.With(size: 16)
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},
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new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Text = @"pp",
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Font = OsuFont.Numeric.With(size: 8)
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}
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}
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};
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}
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}
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// TODO: This class shouldn't exist, but requires breaking changes to allow DifficultyCalculator to receive an IBeatmap.
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private class GameplayWorkingBeatmap : WorkingBeatmap
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{
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private readonly IBeatmap gameplayBeatmap;
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public GameplayWorkingBeatmap(IBeatmap gameplayBeatmap)
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: base(gameplayBeatmap.BeatmapInfo, null)
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{
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this.gameplayBeatmap = gameplayBeatmap;
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}
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public override IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
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=> gameplayBeatmap;
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protected override IBeatmap GetBeatmap() => gameplayBeatmap;
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protected override Texture GetBackground() => throw new NotImplementedException();
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protected override Track GetBeatmapTrack() => throw new NotImplementedException();
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protected internal override ISkin GetSkin() => throw new NotImplementedException();
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public override Stream GetStream(string storagePath) => throw new NotImplementedException();
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}
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}
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}
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