mirror of https://github.com/ppy/osu
Fix possible nullrefs
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parent
d2a8f35b4c
commit
4d8418e072
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@ -5,9 +5,12 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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@ -21,6 +24,7 @@
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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@ -28,10 +32,12 @@ public class DefaultPerformancePointsCounter : RollingCounter<int>, ISkinnableDr
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{
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public bool UsesFixedAnchor { get; set; }
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[Resolved]
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[CanBeNull]
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[Resolved(CanBeNull = true)]
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private ScoreProcessor scoreProcessor { get; set; }
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[Resolved]
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[CanBeNull]
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[Resolved(CanBeNull = true)]
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private Player player { get; set; }
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private DifficultyCalculator.TimedDifficultyAttributes[] timedAttributes;
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@ -47,18 +53,26 @@ private void load(OsuColour colours)
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{
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Colour = colours.BlueLighter;
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gameplayRuleset = player.GameplayRuleset;
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timedAttributes = gameplayRuleset.CreateDifficultyCalculator(new GameplayWorkingBeatmap(player.GameplayBeatmap)).CalculateTimed(player.Mods.Value.ToArray()).ToArray();
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if (player != null)
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{
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gameplayRuleset = player.GameplayRuleset;
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timedAttributes = gameplayRuleset.CreateDifficultyCalculator(new GameplayWorkingBeatmap(player.GameplayBeatmap)).CalculateTimed(player.Mods.Value.ToArray()).ToArray();
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scoreProcessor.NewJudgement += onNewJudgement;
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if (scoreProcessor != null)
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scoreProcessor.NewJudgement += onNewJudgement;
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}
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private void onNewJudgement(JudgementResult judgement)
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{
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if (player == null)
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return;
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var attribIndex = Array.BinarySearch(timedAttributes, 0, timedAttributes.Length, new DifficultyCalculator.TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
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if (attribIndex < 0)
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attribIndex = ~attribIndex - 1;
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