2020-12-18 17:23:42 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-06-17 07:37:17 +00:00
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#nullable disable
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2020-12-18 17:23:42 +00:00
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using NUnit.Framework;
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2021-03-02 10:06:21 +00:00
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using osu.Game.Online.Rooms;
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using osu.Game.Tests.Beatmaps;
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2021-06-25 06:00:10 +00:00
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using osu.Game.Tests.Visual.OnlinePlay;
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2021-06-25 08:55:16 +00:00
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using osu.Game.Tests.Visual.Spectator;
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2020-12-18 17:23:42 +00:00
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2020-12-25 04:38:11 +00:00
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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/// <summary>
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/// The base test scene for all multiplayer components and screens.
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/// </summary>
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public abstract class MultiplayerTestScene : OnlinePlayTestScene, IMultiplayerTestSceneDependencies
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{
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public const int PLAYER_1_ID = 55;
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public const int PLAYER_2_ID = 56;
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public TestMultiplayerClient MultiplayerClient => OnlinePlayDependencies.MultiplayerClient;
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public new TestMultiplayerRoomManager RoomManager => OnlinePlayDependencies.RoomManager;
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public TestSpectatorClient SpectatorClient => OnlinePlayDependencies?.SpectatorClient;
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protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
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2022-02-16 00:43:28 +00:00
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public bool RoomJoined => MultiplayerClient.RoomJoined;
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private readonly bool joinRoom;
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protected MultiplayerTestScene(bool joinRoom = true)
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{
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this.joinRoom = joinRoom;
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}
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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if (joinRoom)
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SelectedRoom.Value = CreateRoom();
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});
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protected virtual Room CreateRoom()
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{
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return new Room
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{
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Name = { Value = "test name" },
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Type = { Value = MatchType.HeadToHead },
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Playlist =
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{
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new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
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{
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RulesetID = Ruleset.Value.OnlineID
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}
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}
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};
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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if (joinRoom)
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{
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AddStep("join room", () => RoomManager.CreateRoom(SelectedRoom.Value));
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AddUntilStep("wait for room join", () => RoomJoined);
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}
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}
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protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new MultiplayerTestSceneDependencies();
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}
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}
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