Fix `MultiplayerTestScene` not actually setting match type correctly

This commit is contained in:
Dean Herbert 2022-04-11 16:47:34 +09:00
parent 5cfafee83c
commit abb42a54fd
1 changed files with 1 additions and 0 deletions

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@ -44,6 +44,7 @@ protected virtual Room CreateRoom()
return new Room
{
Name = { Value = "test name" },
Type = { Value = MatchType.HeadToHead },
Playlist =
{
new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)