osu/osu.Game/Screens/IOsuScreen.cs

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// Copyright (c) 2007-2019 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Screens;
using osu.Game.Overlays;
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namespace osu.Game.Screens
{
public interface IOsuScreen : IScreen
{
/// <summary>
/// Whether the beatmap or ruleset should be allowed to be changed by the user or game.
/// Used to mark exclusive areas where this is strongly prohibited, like gameplay.
/// </summary>
bool AllowBeatmapRulesetChange { get; }
bool AllowExternalScreenChange { get; }
/// <summary>
/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
/// </summary>
bool CursorVisible { get; }
/// <summary>
/// Whether all overlays should be hidden when this screen is entered or resumed.
/// </summary>
bool HideOverlaysOnEnter { get; }
/// <summary>
/// Whether overlays should be able to be opened once this screen is entered or resumed.
/// </summary>
OverlayActivation InitialOverlayActivationMode { get; }
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}
}