// Copyright (c) 2007-2019 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Screens; using osu.Game.Overlays; namespace osu.Game.Screens { public interface IOsuScreen : IScreen { /// /// Whether the beatmap or ruleset should be allowed to be changed by the user or game. /// Used to mark exclusive areas where this is strongly prohibited, like gameplay. /// bool AllowBeatmapRulesetChange { get; } bool AllowExternalScreenChange { get; } /// /// Whether this allows the cursor to be displayed. /// bool CursorVisible { get; } /// /// Whether all overlays should be hidden when this screen is entered or resumed. /// bool HideOverlaysOnEnter { get; } /// /// Whether overlays should be able to be opened once this screen is entered or resumed. /// OverlayActivation InitialOverlayActivationMode { get; } } }