2021-04-17 23:21:51 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using Moq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using FileInfo = osu.Game.IO.FileInfo;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckBackgroundQualityTest
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{
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private CheckBackgroundQuality check;
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private IBeatmap beatmap;
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[SetUp]
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public void Setup()
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{
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check = new CheckBackgroundQuality();
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beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
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BeatmapSet = new BeatmapSetInfo
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{
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Files = new List<BeatmapSetFileInfo>(new[]
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{
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new BeatmapSetFileInfo
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{
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Filename = "abc123.jpg",
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FileInfo = new FileInfo
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{
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Hash = "abcdef"
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}
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}
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})
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}
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}
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};
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}
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[Test]
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public void TestMissing()
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{
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// While this is a problem, it is out of scope for this check and is caught by a different one.
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beatmap.Metadata.BackgroundFile = null;
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var context = getContext(null, System.Array.Empty<byte>());
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Assert.That(check.Run(beatmap, context), Is.Empty);
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}
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[Test]
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public void TestAcceptable()
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{
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var context = getContext(new Texture(1920, 1080));
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Assert.That(check.Run(beatmap, context), Is.Empty);
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}
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[Test]
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public void TestTooHighResolution()
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{
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var context = getContext(new Texture(3840, 2160));
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var issues = check.Run(beatmap, context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution);
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}
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[Test]
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public void TestLowResolution()
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{
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var context = getContext(new Texture(640, 480));
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var issues = check.Run(beatmap, context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution);
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}
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[Test]
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public void TestTooLowResolution()
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{
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var context = getContext(new Texture(100, 100));
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var issues = check.Run(beatmap, context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution);
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}
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[Test]
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public void TestTooUncompressed()
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{
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var context = getContext(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
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var issues = check.Run(beatmap, context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed);
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}
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private BeatmapVerifierContext getContext(Texture background, [CanBeNull] byte[] fileBytes = null)
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{
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return new BeatmapVerifierContext(getMockWorkingBeatmap(background, fileBytes).Object);
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}
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/// <summary>
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/// Returns the mock of the working beatmap with the given background and filesize.
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/// </summary>
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/// <param name="background">The texture of the background.</param>
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/// <param name="fileBytes">The bytes that represent the background file.</param>
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private Mock<IWorkingBeatmap> getMockWorkingBeatmap(Texture background, [CanBeNull] byte[] fileBytes = null)
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{
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var stream = new MemoryStream(fileBytes ?? new byte[1024 * 1024]);
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var mock = new Mock<IWorkingBeatmap>();
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mock.SetupGet(w => w.Beatmap).Returns(beatmap);
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mock.SetupGet(w => w.Background).Returns(background);
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mock.Setup(w => w.GetStream(It.IsAny<string>())).Returns(stream);
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return mock;
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}
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}
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}
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