// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.IO; using System.Linq; using JetBrains.Annotations; using Moq; using NUnit.Framework; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Objects; using FileInfo = osu.Game.IO.FileInfo; namespace osu.Game.Tests.Editing.Checks { [TestFixture] public class CheckBackgroundQualityTest { private CheckBackgroundQuality check; private IBeatmap beatmap; [SetUp] public void Setup() { check = new CheckBackgroundQuality(); beatmap = new Beatmap { BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" }, BeatmapSet = new BeatmapSetInfo { Files = new List(new[] { new BeatmapSetFileInfo { Filename = "abc123.jpg", FileInfo = new FileInfo { Hash = "abcdef" } } }) } } }; } [Test] public void TestMissing() { // While this is a problem, it is out of scope for this check and is caught by a different one. beatmap.Metadata.BackgroundFile = null; var context = getContext(null, System.Array.Empty()); Assert.That(check.Run(beatmap, context), Is.Empty); } [Test] public void TestAcceptable() { var context = getContext(new Texture(1920, 1080)); Assert.That(check.Run(beatmap, context), Is.Empty); } [Test] public void TestTooHighResolution() { var context = getContext(new Texture(3840, 2160)); var issues = check.Run(beatmap, context).ToList(); Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution); } [Test] public void TestLowResolution() { var context = getContext(new Texture(640, 480)); var issues = check.Run(beatmap, context).ToList(); Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution); } [Test] public void TestTooLowResolution() { var context = getContext(new Texture(100, 100)); var issues = check.Run(beatmap, context).ToList(); Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution); } [Test] public void TestTooUncompressed() { var context = getContext(new Texture(1920, 1080), new byte[1024 * 1024 * 3]); var issues = check.Run(beatmap, context).ToList(); Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed); } private BeatmapVerifierContext getContext(Texture background, [CanBeNull] byte[] fileBytes = null) { return new BeatmapVerifierContext(getMockWorkingBeatmap(background, fileBytes).Object); } /// /// Returns the mock of the working beatmap with the given background and filesize. /// /// The texture of the background. /// The bytes that represent the background file. private Mock getMockWorkingBeatmap(Texture background, [CanBeNull] byte[] fileBytes = null) { var stream = new MemoryStream(fileBytes ?? new byte[1024 * 1024]); var mock = new Mock(); mock.SetupGet(w => w.Beatmap).Returns(beatmap); mock.SetupGet(w => w.Background).Returns(background); mock.Setup(w => w.GetStream(It.IsAny())).Returns(stream); return mock; } } }