osu/osu.Game/GameModes/Menu/Intro.cs

71 lines
1.9 KiB
C#
Raw Normal View History

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
2016-10-07 08:07:23 +00:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Backgrounds;
2016-10-07 08:07:23 +00:00
using OpenTK.Graphics;
namespace osu.Game.GameModes.Menu
{
class Intro : OsuGameMode
{
2016-10-07 08:07:23 +00:00
private OsuLogo logo;
protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
public override void Load()
{
base.Load();
2016-10-07 08:07:23 +00:00
Children = new Drawable[]
{
logo = new OsuLogo()
{
Alpha = 0,
Additive = true,
Interactive = false,
Colour = Color4.DarkGray,
Ripple = false
}
};
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
AudioTrack bgm = Game.Audio.Track.Get(@"circles");
bgm.Looping = true;
2016-10-07 08:07:23 +00:00
Game.Scheduler.Add(delegate
{
welcome.Play();
}, true);
Game.Scheduler.AddDelayed(delegate
{
bgm.Start();
}, 600);
Game.Scheduler.AddDelayed(delegate
{
Push(new MainMenu());
}, 2900);
2016-10-07 08:07:23 +00:00
logo.ScaleTo(0);
logo.ScaleTo(1,5900, EasingTypes.OutQuint);
logo.FadeIn(30000, EasingTypes.OutQuint);
}
protected override void OnSuspending(GameMode next)
{
Content.FadeOut(300);
base.OnSuspending(next);
}
}
}