osu/osu.Game.Rulesets.Taiko/Skinning/Argon/TaikoArgonSkinTransformer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public class TaikoArgonSkinTransformer : SkinTransformer
{
public TaikoArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case GameplaySkinComponent<HitResult> resultComponent:
return new ArgonJudgementPiece(resultComponent.Component);
case TaikoSkinComponent catchComponent:
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
switch (catchComponent.Component)
{
case TaikoSkinComponents.CentreHit:
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return new ArgonCentreCirclePiece();
case TaikoSkinComponents.RimHit:
return new ArgonRimCirclePiece();
case TaikoSkinComponents.PlayfieldBackgroundLeft:
return new ArgonPlayfieldBackgroundLeft();
case TaikoSkinComponents.PlayfieldBackgroundRight:
return new ArgonPlayfieldBackgroundRight();
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case TaikoSkinComponents.HitTarget:
return new ArgonHitTarget();
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case TaikoSkinComponents.BarLine:
return new ArgonBarLine();
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case TaikoSkinComponents.DrumRollBody:
return new ArgonElongatedCirclePiece();
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case TaikoSkinComponents.DrumRollTick:
return new ArgonTickPiece();
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case TaikoSkinComponents.TaikoExplosionKiai:
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
return Drawable.Empty().With(d => d.Expire());
case TaikoSkinComponents.TaikoExplosionGreat:
case TaikoSkinComponents.TaikoExplosionMiss:
case TaikoSkinComponents.TaikoExplosionOk:
return new ArgonHitExplosion(catchComponent.Component);
}
break;
}
return base.GetDrawableComponent(component);
}
}
}