osu/osu.Game.Modes.Taiko/Objects/Swell.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes.Objects.Types;
namespace osu.Game.Modes.Taiko.Objects
{
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public class Swell : TaikoHitObject, IHasEndTime
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{
public double EndTime { get; set; }
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public double Duration => EndTime - StartTime;
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/// <summary>
/// The multiplier for cases in which the number of required hits by a Swell is not
/// dependent on solely the overall difficulty and the duration of the swell.
/// </summary>
public double HitMultiplier { get; set; } = 1;
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/// <summary>
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/// The number of hits required to complete the swell successfully.
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/// </summary>
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public int RequiredHits { get; protected set; } = 10;
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
double spinnerRotationRatio = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
RequiredHits = (int)Math.Max(1, Duration / 1000f * spinnerRotationRatio * HitMultiplier);
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}
}
}