osu/osu.Game.Modes.Taiko/Objects/Bash.cs

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2017-03-17 05:01:32 +00:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes.Objects.Types;
namespace osu.Game.Modes.Taiko.Objects
{
public class Bash : TaikoHitObject, IHasEndTime
{
public double EndTime => StartTime + Duration;
public double Duration { get; set; }
/// <summary>
/// The number of hits required to complete the bash successfully.
/// </summary>
public int RequiredHits;
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
double spinnerRotationRatio = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
RequiredHits = (int)Math.Max(1, Duration / 1000f * spinnerRotationRatio);
}
public override TaikoHitType Type => TaikoHitType.Bash;
}
}