osu/osu.Game.Tests/Visual/Gameplay/TestSceneBarHitErrorMeter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Screens.Play.HitErrorDisplay;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Framework.MathUtils;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Tests.Visual.Gameplay
{
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public class TestSceneBarHitErrorMeter : OsuTestScene
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{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
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typeof(HitErrorMeter),
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};
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private HitErrorMeter meter;
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public TestSceneBarHitErrorMeter()
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{
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var hitWindows = new OsuHitWindows();
recreateDisplay(hitWindows, 5);
AddRepeatStep("New random judgement", () => newJudgement(), 40);
AddRepeatStep("New max negative", () => newJudgement(-hitWindows.Meh), 20);
AddRepeatStep("New max positive", () => newJudgement(hitWindows.Meh), 20);
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AddStep("New fixed judgement (50ms)", () => newJudgement(50));
}
[Test]
public void TestOsu()
{
AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
AddStep("OD 2", () => recreateDisplay(new OsuHitWindows(), 2));
AddStep("OD 3", () => recreateDisplay(new OsuHitWindows(), 3));
AddStep("OD 4", () => recreateDisplay(new OsuHitWindows(), 4));
AddStep("OD 5", () => recreateDisplay(new OsuHitWindows(), 5));
AddStep("OD 6", () => recreateDisplay(new OsuHitWindows(), 6));
AddStep("OD 7", () => recreateDisplay(new OsuHitWindows(), 7));
AddStep("OD 8", () => recreateDisplay(new OsuHitWindows(), 8));
AddStep("OD 9", () => recreateDisplay(new OsuHitWindows(), 9));
AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10));
}
[Test]
public void TestTaiko()
{
AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1));
AddStep("OD 2", () => recreateDisplay(new TaikoHitWindows(), 2));
AddStep("OD 3", () => recreateDisplay(new TaikoHitWindows(), 3));
AddStep("OD 4", () => recreateDisplay(new TaikoHitWindows(), 4));
AddStep("OD 5", () => recreateDisplay(new TaikoHitWindows(), 5));
AddStep("OD 6", () => recreateDisplay(new TaikoHitWindows(), 6));
AddStep("OD 7", () => recreateDisplay(new TaikoHitWindows(), 7));
AddStep("OD 8", () => recreateDisplay(new TaikoHitWindows(), 8));
AddStep("OD 9", () => recreateDisplay(new TaikoHitWindows(), 9));
AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10));
}
[Test]
public void TestMania()
{
AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1));
AddStep("OD 2", () => recreateDisplay(new ManiaHitWindows(), 2));
AddStep("OD 3", () => recreateDisplay(new ManiaHitWindows(), 3));
AddStep("OD 4", () => recreateDisplay(new ManiaHitWindows(), 4));
AddStep("OD 5", () => recreateDisplay(new ManiaHitWindows(), 5));
AddStep("OD 6", () => recreateDisplay(new ManiaHitWindows(), 6));
AddStep("OD 7", () => recreateDisplay(new ManiaHitWindows(), 7));
AddStep("OD 8", () => recreateDisplay(new ManiaHitWindows(), 8));
AddStep("OD 9", () => recreateDisplay(new ManiaHitWindows(), 9));
AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10));
}
[Test]
public void TestCatch()
{
AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
AddStep("OD 2", () => recreateDisplay(new CatchHitWindows(), 2));
AddStep("OD 3", () => recreateDisplay(new CatchHitWindows(), 3));
AddStep("OD 4", () => recreateDisplay(new CatchHitWindows(), 4));
AddStep("OD 5", () => recreateDisplay(new CatchHitWindows(), 5));
AddStep("OD 6", () => recreateDisplay(new CatchHitWindows(), 6));
AddStep("OD 7", () => recreateDisplay(new CatchHitWindows(), 7));
AddStep("OD 8", () => recreateDisplay(new CatchHitWindows(), 8));
AddStep("OD 9", () => recreateDisplay(new CatchHitWindows(), 9));
AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
}
private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
{
hitWindows.SetDifficulty(overallDifficulty);
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Clear();
Add(new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
Children = new[]
{
new SpriteText { Text = $@"Great: {hitWindows.Great}" },
new SpriteText { Text = $@"Good: {hitWindows.Good}" },
new SpriteText { Text = $@"Meh: {hitWindows.Meh}" },
}
});
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Add(meter = new BarHitErrorMeter(hitWindows)
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
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}
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private void newJudgement(double offset = 0)
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{
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meter?.OnNewJudgement(new JudgementResult(new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = HitResult.Perfect,
});
}
}
}