mirror of https://github.com/ppy/osu
Add testing
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Screens.Play.HitErrorDisplay;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Framework.MathUtils;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneHitErrorDisplay : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(HitErrorDisplay),
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};
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private HitErrorDisplay display;
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public TestSceneHitErrorDisplay()
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{
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recreateDisplay(new OsuHitWindows(), 5);
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AddStep("New random judgement", () => newJudgement());
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AddStep("New fixed judgement (50ms)", () => newJudgement(50));
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}
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[Test]
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public void TestOsu()
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{
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AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
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AddStep("OD 2", () => recreateDisplay(new OsuHitWindows(), 2));
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AddStep("OD 3", () => recreateDisplay(new OsuHitWindows(), 3));
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AddStep("OD 4", () => recreateDisplay(new OsuHitWindows(), 4));
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AddStep("OD 5", () => recreateDisplay(new OsuHitWindows(), 5));
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AddStep("OD 6", () => recreateDisplay(new OsuHitWindows(), 6));
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AddStep("OD 7", () => recreateDisplay(new OsuHitWindows(), 7));
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AddStep("OD 8", () => recreateDisplay(new OsuHitWindows(), 8));
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AddStep("OD 9", () => recreateDisplay(new OsuHitWindows(), 9));
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AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10));
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}
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[Test]
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public void TestTaiko()
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{
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AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1));
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AddStep("OD 2", () => recreateDisplay(new TaikoHitWindows(), 2));
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AddStep("OD 3", () => recreateDisplay(new TaikoHitWindows(), 3));
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AddStep("OD 4", () => recreateDisplay(new TaikoHitWindows(), 4));
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AddStep("OD 5", () => recreateDisplay(new TaikoHitWindows(), 5));
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AddStep("OD 6", () => recreateDisplay(new TaikoHitWindows(), 6));
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AddStep("OD 7", () => recreateDisplay(new TaikoHitWindows(), 7));
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AddStep("OD 8", () => recreateDisplay(new TaikoHitWindows(), 8));
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AddStep("OD 9", () => recreateDisplay(new TaikoHitWindows(), 9));
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AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10));
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}
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[Test]
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public void TestMania()
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{
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AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1));
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AddStep("OD 2", () => recreateDisplay(new ManiaHitWindows(), 2));
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AddStep("OD 3", () => recreateDisplay(new ManiaHitWindows(), 3));
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AddStep("OD 4", () => recreateDisplay(new ManiaHitWindows(), 4));
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AddStep("OD 5", () => recreateDisplay(new ManiaHitWindows(), 5));
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AddStep("OD 6", () => recreateDisplay(new ManiaHitWindows(), 6));
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AddStep("OD 7", () => recreateDisplay(new ManiaHitWindows(), 7));
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AddStep("OD 8", () => recreateDisplay(new ManiaHitWindows(), 8));
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AddStep("OD 9", () => recreateDisplay(new ManiaHitWindows(), 9));
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AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10));
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}
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[Test]
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public void TestCatch()
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{
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AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
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AddStep("OD 2", () => recreateDisplay(new CatchHitWindows(), 2));
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AddStep("OD 3", () => recreateDisplay(new CatchHitWindows(), 3));
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AddStep("OD 4", () => recreateDisplay(new CatchHitWindows(), 4));
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AddStep("OD 5", () => recreateDisplay(new CatchHitWindows(), 5));
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AddStep("OD 6", () => recreateDisplay(new CatchHitWindows(), 6));
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AddStep("OD 7", () => recreateDisplay(new CatchHitWindows(), 7));
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AddStep("OD 8", () => recreateDisplay(new CatchHitWindows(), 8));
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AddStep("OD 9", () => recreateDisplay(new CatchHitWindows(), 9));
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AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
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}
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private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
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{
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Clear();
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Add(display = new DefaultHitErrorDisplay(overallDifficulty, hitWindows));
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}
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private void newJudgement(float offset = 0)
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{
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display?.OnNewJudgement(new JudgementResult(new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-70, 70) : offset,
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Type = HitResult.Perfect,
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});
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}
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}
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}
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