Add testing

This commit is contained in:
Andrei Zavatski 2019-08-19 21:10:12 +03:00
parent 6d3aa0520b
commit 6d84523bc0
1 changed files with 110 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Screens.Play.HitErrorDisplay;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Framework.MathUtils;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHitErrorDisplay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(HitErrorDisplay),
};
private HitErrorDisplay display;
public TestSceneHitErrorDisplay()
{
recreateDisplay(new OsuHitWindows(), 5);
AddStep("New random judgement", () => newJudgement());
AddStep("New fixed judgement (50ms)", () => newJudgement(50));
}
[Test]
public void TestOsu()
{
AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
AddStep("OD 2", () => recreateDisplay(new OsuHitWindows(), 2));
AddStep("OD 3", () => recreateDisplay(new OsuHitWindows(), 3));
AddStep("OD 4", () => recreateDisplay(new OsuHitWindows(), 4));
AddStep("OD 5", () => recreateDisplay(new OsuHitWindows(), 5));
AddStep("OD 6", () => recreateDisplay(new OsuHitWindows(), 6));
AddStep("OD 7", () => recreateDisplay(new OsuHitWindows(), 7));
AddStep("OD 8", () => recreateDisplay(new OsuHitWindows(), 8));
AddStep("OD 9", () => recreateDisplay(new OsuHitWindows(), 9));
AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10));
}
[Test]
public void TestTaiko()
{
AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1));
AddStep("OD 2", () => recreateDisplay(new TaikoHitWindows(), 2));
AddStep("OD 3", () => recreateDisplay(new TaikoHitWindows(), 3));
AddStep("OD 4", () => recreateDisplay(new TaikoHitWindows(), 4));
AddStep("OD 5", () => recreateDisplay(new TaikoHitWindows(), 5));
AddStep("OD 6", () => recreateDisplay(new TaikoHitWindows(), 6));
AddStep("OD 7", () => recreateDisplay(new TaikoHitWindows(), 7));
AddStep("OD 8", () => recreateDisplay(new TaikoHitWindows(), 8));
AddStep("OD 9", () => recreateDisplay(new TaikoHitWindows(), 9));
AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10));
}
[Test]
public void TestMania()
{
AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1));
AddStep("OD 2", () => recreateDisplay(new ManiaHitWindows(), 2));
AddStep("OD 3", () => recreateDisplay(new ManiaHitWindows(), 3));
AddStep("OD 4", () => recreateDisplay(new ManiaHitWindows(), 4));
AddStep("OD 5", () => recreateDisplay(new ManiaHitWindows(), 5));
AddStep("OD 6", () => recreateDisplay(new ManiaHitWindows(), 6));
AddStep("OD 7", () => recreateDisplay(new ManiaHitWindows(), 7));
AddStep("OD 8", () => recreateDisplay(new ManiaHitWindows(), 8));
AddStep("OD 9", () => recreateDisplay(new ManiaHitWindows(), 9));
AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10));
}
[Test]
public void TestCatch()
{
AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
AddStep("OD 2", () => recreateDisplay(new CatchHitWindows(), 2));
AddStep("OD 3", () => recreateDisplay(new CatchHitWindows(), 3));
AddStep("OD 4", () => recreateDisplay(new CatchHitWindows(), 4));
AddStep("OD 5", () => recreateDisplay(new CatchHitWindows(), 5));
AddStep("OD 6", () => recreateDisplay(new CatchHitWindows(), 6));
AddStep("OD 7", () => recreateDisplay(new CatchHitWindows(), 7));
AddStep("OD 8", () => recreateDisplay(new CatchHitWindows(), 8));
AddStep("OD 9", () => recreateDisplay(new CatchHitWindows(), 9));
AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
}
private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
{
Clear();
Add(display = new DefaultHitErrorDisplay(overallDifficulty, hitWindows));
}
private void newJudgement(float offset = 0)
{
display?.OnNewJudgement(new JudgementResult(new Judgement())
{
TimeOffset = offset == 0 ? RNG.Next(-70, 70) : offset,
Type = HitResult.Perfect,
});
}
}
}