osu/osu.Game/Overlays/OptionsOverlay.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Diagnostics;
using System.Linq;
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using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
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using osu.Game.Overlays.Options;
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using osu.Game.Overlays.Options.Audio;
using osu.Game.Overlays.Options.Gameplay;
using osu.Game.Overlays.Options.General;
using osu.Game.Overlays.Options.Graphics;
using osu.Game.Overlays.Options.Input;
using osu.Game.Overlays.Options.Online;
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namespace osu.Game.Overlays
{
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public class OptionsOverlay : OverlayContainer
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{
internal const float CONTENT_MARGINS = 10;
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private const float width = 400;
private const float sidebar_width = 60;
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private ScrollContainer scrollContainer;
private OptionsSidebar sidebar;
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public OptionsOverlay()
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{
var sections = new OptionsSection[]
{
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new GeneralSection(),
new GraphicsSection(),
new GameplaySection(),
new AudioSection(),
new SkinSection(),
new InputSection(),
new EditorSection(),
new OnlineSection(),
new MaintenanceSection(),
};
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
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Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
Alpha = 0.6f,
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},
scrollContainer = new ScrollContainer
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{
ScrollbarOverlapsContent = false,
ScrollDraggerAnchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Y,
Width = width,
Margin = new MarginPadding { Left = sidebar_width },
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Children = new[]
{
new FlowContainer
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{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
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Children = new Drawable[]
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{
new SpriteText
{
Text = "settings",
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TextSize = 40,
Margin = new MarginPadding { Left = CONTENT_MARGINS, Top = 30 },
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},
new SpriteText
{
Colour = new Color4(235, 117, 139, 255),
Text = "Change the way osu! behaves",
TextSize = 18,
Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
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},
new FlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
Children = sections,
}
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}
}
}
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},
sidebar = new OptionsSidebar
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{
Width = sidebar_width,
Children = sections.Select(section =>
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new OptionsSidebar.SidebarButton
{
Icon = section.Icon,
Action = () => scrollContainer.ScrollIntoView(section)
}
)
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}
};
}
protected override void Load(BaseGame game)
{
base.Load(game);
scrollContainer.Padding = new MarginPadding { Top = (game as OsuGame)?.Toolbar.DrawHeight ?? 0 };
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
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if (State == Visibility.Hidden) return false;
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Hide();
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return true;
}
return base.OnKeyDown(state, args);
}
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protected override void PopIn()
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{
scrollContainer.MoveToX(0, 600, EasingTypes.OutQuint);
sidebar.MoveToX(0, 800, EasingTypes.OutQuint);
FadeTo(1, 300);
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}
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protected override void PopOut()
{
scrollContainer.MoveToX(-width, 600, EasingTypes.OutQuint);
sidebar.MoveToX(-sidebar_width, 600, EasingTypes.OutQuint);
FadeTo(0, 300);
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}
}
}